Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-08-2020, 11:30 PM   #11
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: Ghost Variations [Horror]

Quote:
Originally Posted by David Johnston2 View Post
The ghost variation I used was that the "haunted" house was a "thin" spot in time. The ghosts were dimly seen people in the past and in the course of their investigation the characters end up in the past with them, and have to prevent the event that created the thin spot. Suddenly they find themselves back in the present in a house that is now occupied and in good repair because it never acquired a reputation for being haunted. Their boss is wondering where the hell they are, because he never sent them there and they should be in a totally different city.
That sounds like a great game!
Celjabba is offline   Reply With Quote
Old 03-10-2020, 12:04 PM   #12
Plane
 
Join Date: Aug 2018
Default Re: Ghost Variations [Horror]

Quote:
Originally Posted by AlexanderHowl View Post
Attribute Modifiers: ST -10 [-100]

Secondary Characteristic Modifiers: HP+10 [20]
Could cause some complications if you wanted to apply it to existing characters with ST 9 or less...

Taking 'Insubstantial Only' on lifting/striking ST only usable in insubstantial form whilst being permanently locked in insubstantial form also feels a bit off...

It seems like the only way these limitations would take effect is if someone hit the spirit with Affliction (Negated Advantage: Insubstantiality) at which point they'd still have no ability to lift/punch stuff.

It's sort of like taking "only while invisible" limitations on abilities when you're permanently invisible, so your abilities are already only going to be used while invisible...
Plane is offline   Reply With Quote
Old 03-12-2020, 06:59 AM   #13
maximara
On Notice
 
maximara's Avatar
 
Join Date: Aug 2004
Location: Sumter, SC
Default Re: Ghost Variations [Horror]

Quote:
Originally Posted by AlexanderHowl View Post
I am curious about the possible ghost variations that people have developed for their games. In order to get things started, I will post one of mine.

Spectral Observer [167]

A spectral observer is a sapient impression of a dead sapient being that lingers in the physical world in immaterial form. Unable to impact the physical world, magicians often community with them to gain access to their memories or their ability to spy on the physical world. On occasion, magicians will gain their servitude by using RPM to grant them a temporary body, allowing them to live again.

Attribute Modifiers: ST -10 [-100]

Secondary Characteristic Modifiers: HP+10 [20]

Advantages: Astral Entity (add Affects Machines (+50%) to Invisibility) [191]; Lifting ST+10 (Insubstantial Only, -30%) [21]; Striking ST+10 (Insubstantial Only, -30%) [35]

Features: Fixed ST [0] (higher ST comes from buying up HP, Lifting ST, and Striking ST).

Notes: RPM practitioners use Path of Spirit to influence Spectral Observers, not Path of Undead, as they are impressions rather than souls. Giving them a body is a Greater Destroy Spirit effect that removes their template (temporarily removing 167 CP of advantages). In effect, they become human, gaining the associated benefits and penalties.
The ST -10 [-100] is problematic with ST 9 and lower. Never mind the fact GURPS Horror already has something similar to this in the form of the Haunt
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number.
maximara is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.