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Old 11-17-2017, 11:21 AM   #1
AurochJake
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Join Date: Jun 2017
Location: Bristol, UK
Default Beta build available for testing!

Hello folks!

Apologies we've been a little quiet in terms of updates over the past couple of weeks - we've been working on lots of little issues as well as implementing stack movement, the GEV scenarios into the game, and bringing Ogre to Mac!

Massive thanks for the patience you've all shown while we work on this.

We're almost ready to roll it out properly, but we'd love your help in the final stretch of testing over this weekend. The build is up on the 'beta' branch, which you can gain access to by right-clicking the game in Steam, going to Properties, then the Betas tab, and entering this code;

9UtpzAM9RVKakE52

Then, you need to make sure you drop down the menu and select the 'beta' branch.

It would be great if you could check out the GEV scenarios, in both single player and multiplayer. Mac users, you shouldn't need to do anything different in terms of launching and playing, and it would be fantastic if those of you on Macs could give us your thoughts and feedback. Please include your OS version in any bug reports sent :)

If playing on Mac, your log can be found in ~/Library/Logs/Unity/Player.log :)


NOTE: this is a beta, and it's almost inevitable that there will be bugs. If you come across any, report them to jake@aurochdigital.com as normal, with screenshots and logs where possible.

Known issues with the GEV maps;

- Ceasefire Collapse is fairly unstable - defence for CPs is incorrect, the text for the countdown is missing, and VPs are being awarded at odd times.
- The end screen may not show in Multiplayer on the GEV scenarios. It's working for standard Ogre maps as far as we can tell.

If you spot anything else, let us know!

Thanks again,

Auroch Digital

Last edited by AurochJake; 11-21-2017 at 08:11 AM. Reason: Included log file location on Mac
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