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01-27-2018, 06:50 PM | #11 |
Join Date: Aug 2007
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Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
Maybe Fantasy Folk or wherever else Elves first appeared.
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Fred Brackin |
11-10-2018, 03:31 PM | #12 |
Join Date: Jun 2017
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Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
That is where I first saw it. I remember Longevity in the 3e Basic set in ~1988 costing 40 points, and then seeing Extended Lifespan and Unaging in Fantasy Folk a couple years later for 15 and 60 points respectively.
I had several characters who took Longevity at 40 points, but I honestly can't tell you why. It was junior high and I did a lot of things that I don't understand now. There may have been a fascination with characters that were old but looked young--I also played a lot of elves. Now I am curious about the elf template. There was a brief elf template in the 3e core book for 40 points which did not include any age related advantage. I remember the Fantasy Folk elves (1st ed.) also costing 40 points and having unaging. I wonder what else was in that template to bring the cost down? Edit: I'm sorry for the necromancy, I forgot I was looking in a different window where I was looking something up instead of the current discussion page. Last edited by a humble lich; 11-10-2018 at 03:34 PM. |
11-10-2018, 09:05 PM | #13 |
Join Date: Mar 2014
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Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
Dungeon Fantasy 3 says "They’re also long-lived, but this has no effect in dungeon fantasy – monsters with aging attacks always afflict victims in proportion to racial life expectancy. Thus, elf templates omit Unaging."
Which seems like a non sequitor since Unaging makes you immune to aging attacks in addition to altering the life expectancy. |
11-10-2018, 09:24 PM | #14 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
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11-10-2018, 10:55 PM | #15 | |
Join Date: Mar 2013
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Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
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11-12-2018, 07:02 AM | #16 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
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It does illustrate the principle that if an advantage provides no benefit not to charge for it. Monster Hunters also ignores unaging.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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11-15-2018, 06:05 PM | #17 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
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Last edited by Captain Joy; 11-15-2018 at 06:31 PM. |
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11-15-2018, 06:35 PM | #18 |
Join Date: Jun 2017
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Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
I do like the idea of them being a form of Unusual Background. At least partly because if I think about them that way I can actually gain a slightly-less-vague idea about what that trait is supposed to cost.
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11-15-2018, 07:13 PM | #19 | |
Join Date: Mar 2014
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Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
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Which monsters have the kill if "hit X number times" attack you mentioned by the way? |
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11-15-2018, 07:17 PM | #20 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging
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It reminds me of the plot of The Immortal https://en.wikipedia.org/wiki/The_Im...1970_TV_series)
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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advantage of the week, extended lifespan, longevity, unaging, week, [basic] |
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