03-01-2020, 08:32 AM | #21 | |||
Join Date: Aug 2018
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Re: Error in Fantasy werewolf
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What we're talking about collectively here is -2 to reaction +2 to deduce secret. Horrific (B21) is -6 to reactions, which is why I figure 'pallor' (bloodless skin, sunken eyes) or some more dramatic version of that is just assumed to be part of that. After all, all 4 types have "no blood". Skeletons don't even HAVE eyes. Apparently mummies do, weirdly, even though I'm pretty sure those traditionally got taken out in the mummification process. Skeletons don't have skin either, while mummies should but it would be dried/bloodless where it's visible outside of wrappings. NBH is the oddity here though because unlike Horrific/Pallor it is touch-based rather than sight-based so it wouldn't necessarily make sense to assume that was folded into Horrific. H27 adds "No Pulse" to Intact Undead too, which presumably applies to the other 3 as well. That too is touch-based though, not sight-based. Those factors aren't going to matter to people who can see you (they don't need to feel your pulse or temperature to find out you're dead) but it would matter in darkness or to the blind. Quote:
Any thoughts on how to crunch it? I figure since temperature influences decomp adapting the hypothermia/dehydration rules somehow? |
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03-01-2020, 09:36 AM | #22 | |||
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Re: Error in Fantasy werewolf
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03-01-2020, 09:54 AM | #23 | ||
Join Date: Aug 2018
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Re: Error in Fantasy werewolf
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I don't get that sense from the other three. I mean even if we tried some kind of "you can't tell I'm pale because I'm covered in bandages" for mummy or "I have a natural healthy glow from the bacteria pulsating beneath my flesh" for rotting, I can't really rationalize it for skeletons. Quote:
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03-01-2020, 11:44 AM | #24 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Error in Fantasy werewolf
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That said there are pale mummies such as the Qilakitsoq mummy but the color of your mummy (insert bad pun here) seems to depend on the process more then anything else.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 03-01-2020 at 11:57 AM. |
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03-02-2020, 10:17 AM | #25 |
Join Date: Aug 2018
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Re: Error in Fantasy werewolf
I guess the general idea is that simply looking pale/bloodless may not even need to be a supernatural feature, it seems normal enough that it could just be part of Appearance.
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03-07-2020, 04:26 PM | #26 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Error in Fantasy werewolf
Was it ever explained why alternate form is only a 10% discount (after a 15-pt unusual background for each new form), whereas alternate abilities are 80% discounts?
It just seems to me that it's so much cheaper to have summonable allies, than to be able to change form. (E.g., summon a wolf based on 25% of your CP total, vs turning into a wolf yourself.)
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03-08-2020, 05:29 AM | #27 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Error in Fantasy werewolf
You don't get to control your Allies. The GM does.
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03-08-2020, 09:43 AM | #28 | |
Join Date: Aug 2018
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Re: Error in Fantasy werewolf
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I figure that's because allies/gear are made for GMs to kill/destroy for dramatic purposes, whereas points you spend on yourself enjoy some plot safety if the GM doesn't want to be known as a player-killer. |
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03-09-2020, 08:32 AM | #29 | |
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Location: Sumter, SC
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Re: Error in Fantasy werewolf
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It's 15 adjusted for enhancements and limitations +0.9 * the alternative base racial-base racial) There is an example of how this works on the GURPSwiki. Yes, the cost of the exact same Alternate Form changes based on the racial cost.
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03-09-2020, 10:16 AM | #30 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Error in Fantasy werewolf
My guess would be that the cost of Alternate Form is [15] for an Alternate Identity + a meta-trait with the -10% accessibility limitation: Only while in alternate form. It has nothing to do with Alternate Abilities, except for the similarity in names (and of course, Alternate Form can be an Alternate Ability).
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