04-03-2020, 07:23 AM | #1 |
Join Date: Jan 2018
Location: Sydney, Australia
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Output-Oriented Combat Talents Instead of Input-
One reason I prefer TFT to D&D is that in D&D progress is a ladder: you climb from one rung to the next, and each rung you climb gives you a package of advantages, chosen not by you but by the system. Whereas in TFT it's a cliff that can be scaled by multiple routes, and when you get an advantage or a package of advantages it's a package you chose.
In this respect the advanced combat talents of Legacy follow the D&D paradigm, not the TFT one. A character commits early to a weapon (e.g. pole weapons) or a couple of weapons (e.g. sword and shield). When, sooner or later in their career, they decide to buy an advanced combat talent, they choose from a menu that might have just one item, and probably no more than two. Soon they've bought every item on their menu, at least at the moment. They get a package of advantages chosen by the system, not the player. Their only path of progress is then to step to the next rung. I think a big part of the problem is that the ACTs are input-diverse (using a sword vs using an axe), but output-uniform (same advantages whether sword or axe). So the effect is the same on every character and does little to make the characters functionally different. I think what we want is a variety of talents that are useful in different ways. This is an attempt to sketch out how output-oriented talents might work. The ACTs let you do a few things better:
We could also have some basic level talents that all warriors are expected to have. They'd be cheap or free for heroes, but maybe not all wizards would have them? Nor might the average peasant or pampered princess or unworldly scholar you're trying to keep alive during a skirmish.
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04-03-2020, 09:40 AM | #2 |
Join Date: Sep 2018
Location: North Texas
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Re: Output-Oriented Combat Talents Instead of Input-
I think this makes alot of sense. Under the old rules, the FENCING talent applied broadly to all swords but at its heart it was really just an IMPROVED CRITICAL style ability that could reasonably be applied to any weapon the PC was trained in (assuming you had a GM willing to think outside the box a bit).
As a minor counter-point, however, I do think some weapons will be more suited to certain ACTs than others, but on the whole, I think the proposed concept is worth additional development.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
04-03-2020, 10:54 AM | #3 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Output-Oriented Combat Talents Instead of Input-
That occurred to me but I wasn't sure how to implement it. Maybe the different talents are slightly more effective when applied to their preferred weapon. So Giant Slayer might work better with an axe, and a defensive ability better with a sword, etc.
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Tags |
combat talents, tft vs d&d |
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