07-10-2018, 12:58 AM | #13 |
Join Date: May 2015
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Re: Unarmed Combat
In more detail, what we have now is:
UC I - IQ 10 - costs 2 - min DX 13, +1 dmg UC II - IQ 12 - costs 2 - min DX 14, +2 dmg, shield rush UC III- IQ 14 - costs 2 - min DX 14, +3 dmg, shield rush +1d, bare defend UC IV - IQ 14 - costs 2 - min DX 15, as above, eyes behind, bare defend +1d UC V - IQ 14 - costs 3 - min DX 16, as above, +1d to be hit, drop weapon It seems to me that levels I through III are restrained and don't seem unrealistic or particularly exciting, and your proposed new costs seem like an improvement for them, to me. However, UC IV and V add some abilities that weapon-using fighters don't get, and that feel slightly super/magical, which are interesting but feel a bit off to me. And why can't you be a master fighter using weapons? Or armor? So staying on topic, for the above reasons, if just tweaking the costs, I might suggest lowering the I to III costs about as you suggested, but keeping UC IV and V expensive and hard to get... Oh, and it seems like UC skills should affect initiating HTH, getting out of HTH, pinning, etc. [HOWITZER] But really, I'd want there to be weapon-equivalents, or have them be advanced ability talents whose prereqs are UC III or Fencing or Axe Master or Polearm Master etc. And I'd rather have it not be about memory points. [/HOWITZER] |
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