Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-24-2017, 01:47 PM   #41
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Alternative Psionics

Quote:
Originally Posted by hal View Post
What would you recommend as a point cap for points spent on Psionics using the older rules?
Probably a hundred or so at most. But honestly, I'd consider using the 4e rules and just giving enough points. Look at GURPS Psis for effective templates and power packages in modest point budgets.
Quote:
Or - perhaps, with a short list, list those things that are potentially abusive past a given level of power for a given psionic ability. That's assuming you want to take the time in case it is time consuming.
Everything was, basically. A telepath built on Supers points could control small armies of people. A telekinetic could out lift (and out-armor) any brick. All powers basically had geometric or logarithmic progressions compared to the linear abilities of other supers.
sir_pudding is offline   Reply With Quote
Old 08-24-2017, 07:32 PM   #42
Fred Brackin
 
Join Date: Aug 2007
Default Re: Alternative Psionics

Quote:
Originally Posted by sir_pudding View Post
. All powers basically had geometric or logarithmic progressions compared to the linear abilities of other supers.
As of Psionics 1e TK lift progression was linear from level 15 on with another 250 lbs per level. This may not have made it into Basic 3e until the Revised version but we're still talking the early 90s.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 08-24-2017, 07:45 PM   #43
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Alternative Psionics

Quote:
Originally Posted by Fred Brackin View Post
As of Psionics 1e TK lift progression was linear from level 15 on with another 250 lbs per level. This may not have made it into Basic 3e until the Revised version but we're still talking the early 90s.
Well whatever it was the psi was out lifting the brick on less points.
sir_pudding is offline   Reply With Quote
Reply

Tags
psionics

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:08 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.