06-29-2016, 10:28 AM | #1 |
Join Date: Apr 2009
Location: Toronto, Canada
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a white-collar RPG campaign
A stray comment about a non-existent supplement, "GURPS Software Development Project" has got me thinking. Could you create an adventure where the characters are a bunch of programmers, designers, and managers in a software company? And could it be fun?
To begin with, who are the PCs? I'm thinking they are mid-level personnel: senior programmers, architects, and managers. Really low-level people in any organization don't have enough choices to make to be fun to play. Their job is (however glorified) to pull on the rope they're given and to watch and learn how things are done. What's the goal? Ship the next version on time. This requires a tradeoff of features, time, available resources, and quality. All four matter. A great set of features with awesome quality that comes out at the end of next year won't matter, because the competition will be coming out with their next big release six months from now while you're still selling the same old thing. What's the competition? As I see it, there are two. First, the team is competing against their external competitors with similar products. That's who they ultimately need to beat. But there is also an internal fight, with other teams in their own company for development resources and management attention. If the team can't get that, they've already lost. Could this be fun? Hard to say. Anyone tried something like this? |
06-29-2016, 03:07 PM | #2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: a white-collar RPG campaign
A startup of gadgeteers writing the world's first true AI. Or so they think, until it turns out there are competitors with similar-level designs.
Expect balancing between independence and better income / selling out to a big corp like Google, MS or Apple, industrial espionage, pedagogy, social engineering etc. Think of it as a Choice of Robots campaign. |
06-29-2016, 03:51 PM | #3 |
Join Date: Dec 2006
Location: Houston
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Re: a white-collar RPG campaign
You can game ANYTHING if you view the mechanics in just the right way.
For example, lets just take hacking. If you flesh out hacking with enough techniques, modifiers and narrative, there is NO reason that it shouldnt be as fun and rewarding as combat in GURPS. For stock brokers, NYSE Itself might very well be a 'boss' level monster! So think about your white collar profession, and try to use Martial Arts Style framework. So what are the core skills of programming? What are the techniques? Programming (Hardware) Programming (Firmware) Programming (Embedded) Programming (Software-Local) Prrogramming (Software - Enterprise) Programming (Software - Web) Research (Deep Web) Reserach (Google etc) Research (Social Media) Throw in Math, Logic, and a few others and before you know it, you have a host of skills and THAT list will provide you with suitable challenges and even 'exchanges' you can do on a second by second basis such as 'HOlywood' hacking etc. Then throw in techniqes and other tricks of hte trade and before you know it, youre off and running! Nymdok p.s. Someone should write GURPS: Not Combat but Compelling ETA: Im sorry I realized too late that this wasn't the GURPS board, but I think you get the idea. |
06-29-2016, 04:48 PM | #4 |
Join Date: Apr 2009
Location: Toronto, Canada
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Re: a white-collar RPG campaign
"It's a UNIX system! I know this!"
Lex Murphy, "Jurassic Park" That's Style Familiarity, right? |
06-30-2016, 05:51 AM | #5 |
Join Date: Jul 2006
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Re: a white-collar RPG campaign
This might be the cyberpunk equivalent of a diplomacy campaign - PCs get to play the people they would normally work for.
Internal affairs might be an interesting department to work for... |
07-01-2016, 03:36 PM | #6 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: a white-collar RPG campaign
More an Optional Specialization, IMHO - systems descended from Multics took a distinctly different approach from systems descended from DOS. The differences between Windows 2000 and Windows 7 would be Style Familiarity.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
07-02-2016, 09:12 AM | #7 |
Banned
Join Date: Feb 2016
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Re: a white-collar RPG campaign
source material: The Internet's Own Boy and Mr. Robot and Brazil. Borrow heavily from the Laundry Files and Paranoia, but keep it surreal.
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07-03-2016, 02:08 PM | #8 |
Join Date: Sep 2008
Location: near London, UK
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Re: a white-collar RPG campaign
Nah, Perk (Cinematic Rules).
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07-04-2016, 02:55 PM | #9 |
Join Date: Aug 2004
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Re: a white-collar RPG campaign
The problem, of course, is that no-one who games is also interested in programming...
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07-04-2016, 04:20 PM | #10 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: a white-collar RPG campaign
I've been doing this for a living for 33 years. Something that I like to get from roleplaying is a sense of doing something different.
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