Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-16-2017, 01:26 PM   #1
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Pyramid #3/109: Thaumatology V


What's in this vial?
Dare you take one step before
Learning the answer?
— Geziny, Evil Warlock/Alchemist
Thaumatology, the study of magic, is something that Pyramid has tackled more than any other subject, and yet there are still infinite things about it to cover. That's what makes magic so interesting; there are literally no limits to what it can bring to your campaign. So it's no surprise that Pyramid #3/109: Thaumatology V contains a wide variety of mystical notions:
  • Every alchemist dreams of making a grand creation, a Magnum Opus. James Amaral adds some excitement to the process with a new system for designing and combining reagents based on four key factors. Best of all, the GM can plot these all out ahead of time in great detail or assign values on the fly; either way works great!

  • When evil wizards abuse their power, who can you depend on to save the countryside? Sean "Dr. Kromm" Punch suggests calling The Mage Hunter. This new 250-point delver template is a versatile warrior with an edge against anything magical, presented with stats for both the Dungeon Fantasy Roleplaying Game and GURPS Dungeon Fantasy.

  • Fighting monsters is great, but wouldn't it be practical to use them? Harness their power? Maybe even . . . upgrade them? In this month's Eidetic Memory, David Pulver presents The Teramancers -- a society (with a unique magical style) devoted to unlocking the genetic secrets of the world's nastiest creatures for the betterment of humanity.

  • Fiction is full of dark tomes from the bowels of Hell, but J. Edward Tremlett knows that a few Good equivalents exist as well. The Glorious Book of Valadir is filled with inspiring spells of salvation, strong enough to one day make this a perfect world . . . which, ironically, is exactly the problem, and the danger, in using it.

  • Antoni Ten Monros and C. R. Rice's GURPS Dungeon Fantasy 19: Incantation Magic introduced a completely new system of magic to GURPS Dungeon Fantasy. Now you can delve deep into the Designer's Notes to learn what got cut, what advice to bear in mind, and why incantation magic is a perfect fit for bards as well.

  • Looking for a quick way to power up the party, temporarily or permanently? Need to loan the PCs some magical aptitude? Alice Turow has the solution in The All-Scroll, a priceless artifact which grants access to nearly any mystical ability you can think of, but (usually) only briefly and never the same power twice.

  • And the mists part to reveal our Random Thought Table, which asks whether infinite power is as much of a challenge as it is a boon.

Store Link: http://www.warehouse23.com/products/SJG37-2709
Preview PDF: http://www.warehouse23.com/media/SJG37-2709_preview.pdf
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
 

Tags
pyramid, pyramid 3/109, thaumatology


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:43 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.