12-11-2014, 11:54 AM | #41 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Unarmed vs. Knife
That means that you should never parry with your legs unless it's against low kicks AND you can't retreat. That seems unlikely enough for virtually no one to ever need to learn such a thing.
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12-11-2014, 11:56 AM | #42 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Unarmed vs. Knife
Even if I punch you with my left while keeping my right behind my back? I have zero experience with any MA in real life. But I have trouble imagining how one could arm lock sans penalty an arm that never extended.
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12-11-2014, 12:03 PM | #43 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Unarmed vs. Knife
Quote:
When he Steps moves into Reach 1 to strike (assuming a Reach 1 knife), you Feint and step into his front-left hex, and do a Feint (not a strike nor grapple). He attacks into his left-front hex with his right hand, and you Parry with a Sideslip into his rear-left hex. His turn ends and you are in his left-rear hex, for a -2 to his defences. At this point your turn arrives, and you can enter Close Combat through his rear, or (if for some reason you need to) step into his rear hex instead. This seems more useful for Judo with Choke hold (-2) or Arm Grapple (-1). Not useful with Brawling bites, it seems. Of course, you need to successfully Parry. |
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12-11-2014, 12:13 PM | #44 | |
Join Date: Oct 2010
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Re: Unarmed vs. Knife
Quote:
All of the Knife components of my martial training would fit better with Main Gauche in that regard than with Knife. |
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12-11-2014, 12:26 PM | #45 | ||
Join Date: Jan 2009
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Re: Unarmed vs. Knife
Quote:
Deliberately targeting hit locations makes most sense when your damage isn't high enough to cause an ordinary Major Wound, but is high enough that it might Cripple something critical. When your damage is high enough to either cause a fight-ending injury or give you a 'free hit' with stun/knockdown/disability through shock penalties, no matter where you hit, it makes most sense to use your surplus skill for something other than a Targeted Attack- like a Deceptive Attack, a Rapid Strike, or keeping skill at 16 for the critical-hit bennies. Last edited by Toptomcat; 12-11-2014 at 03:00 PM. |
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12-11-2014, 12:33 PM | #46 | |
Join Date: Jun 2013
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Re: Unarmed vs. Knife
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12-11-2014, 12:51 PM | #47 |
Join Date: Jul 2008
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Re: Unarmed vs. Knife
Even a torso hit certainly could be. If they don't pass the Knockdown check after a Major Wound, you should have no difficulty converting that to a complete win.
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12-11-2014, 12:58 PM | #48 | |
Join Date: Oct 2010
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Re: Unarmed vs. Knife
Quote:
A normal major wound forces a HT check to avoid stunning/knock down. Even a 10 HT mook will succeed on that roll 50% of the time. Targeting the leg means that even if the bad guy makes his HT check, you have still crippled his leg, which automatically drops him prone. At that point, life becomes a LOT easier. If you roll to hit a random location, it's a mixed bag. If you are lucky enough to get roll a face, groin, or skull hit, then that HT check is at a -5/-10, and very likely to drop him. On the other hand, if you roll hands, arms, neck, or torso, then the HT check is at no penalty. It's a risk, and depending on the opponent, I'd more than likely give up the -1 DA penalty to my opponent's defense and target the leg for the guaranteed knockdown. |
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12-11-2014, 01:13 PM | #49 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Unarmed vs. Knife
Eh. Low kicks are commonplace, easy to recover from and target the most important thing a fighter has: his base. And there are plenty of times retreaying isnt possible.
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12-11-2014, 02:00 PM | #50 | ||
Join Date: Jan 2009
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Re: Unarmed vs. Knife
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Quote:
If you get a nonweapon hand hit...then, yes, your gamble has failed and you're slightly worse off than if you'd just hit them in the torso for no penalty. While they still have to roll vs. HT for knockdown/stun, their shock penalty will be -3 rather than -4, since you can inflict at most 3 HP of damage to someone with 10 HP to cripple the hand. This is the worst case, and it happens 2.3% of the time. So 62% chance of a better-than-torso/fight-ending shot, 35.7% chance of a torso-equivalent/nearly fight-ending shot, and 2.3% of a worse than torso-equivalent/possibly fight-ending shot on a hit, compared to a 100% chance of a better-than-torso/fight-ending shot for the TA to the leg. On a hit. Thing is, an assailant with Knife 10-14 will have a retreating parry right in the middle of the bell curve- the 9-11 range. This is where a single point of Deceptive Attack makes a fairly sizable difference in parry rates. I suppose I can see why someone would make your gamble, trading a modestly higher chance to end a single fight-ending hit for a rather substantial increase in the chance of being parried. But the shock penalties for even a lesser hit will be really significant to a low-skilled combatant, and getting an unarmed attack parried with a blade is dangerous. |
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Tags |
martial arts, technical grapping, technical grappling |
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