09-24-2017, 06:03 PM | #21 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Segmented Plate - Pyramid Low Tech II what am I missing?
Having reread it, I am a little confused as to what it is for relative to Low-Tech.
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09-24-2017, 06:18 PM | #22 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Segmented Plate - Pyramid Low Tech II what am I missing?
I've skimmed through the article but have no use for it. The rules in Low-Tech work fine for me.
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09-24-2017, 07:01 PM | #23 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Segmented Plate - Pyramid Low Tech II what am I missing?
That's probably best for me too. It's not like I can't adjust to fit what I think of history and personal setting assumptions.
I just sometimes rediscover an article or supplement and dive into trying to make use of it. Thanks everyone for trying to help even with my mangling of the title.
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09-25-2017, 12:28 AM | #24 |
Join Date: Jan 2010
Location: Brighton
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Re: Segmented Plate - Pyramid Low Tech II what am I missing?
Yep and in terms of matching LT probably upping Scale's CW as well.
Last edited by Tomsdad; 09-25-2017 at 01:17 AM. |
09-25-2017, 12:35 AM | #25 | |
Join Date: Jan 2010
Location: Brighton
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Re: Segmented Plate - Pyramid Low Tech II what am I missing?
Quote:
These rules are designed to work with the Basic Set without needing Low-Tech, but they can also be used with the armor rules in Low-Tech. To do this once the armor is designed, feel free to add any customizing options from Low-Tech. The only options that should not be included are those that relate to construction or material qualities already covered implicitly in the design formula, such as the use of materials like stone, bronze, or wood, or the use of cheaper or more expensive quality materials. I.e you can take some options from LT and apply it to stuff you create in the article e.g tailoring. But overall they are separate systems (and likely created under different rationales and assumptions) Last edited by Tomsdad; 09-25-2017 at 01:18 AM. |
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09-25-2017, 02:18 AM | #26 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Segmented Plate - Pyramid Low Tech II what am I missing?
Quote:
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09-25-2017, 03:21 AM | #27 |
Join Date: Jan 2010
Location: Brighton
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Re: Segmented Plate - Pyramid Low Tech II what am I missing?
Oh right gotcha
It's a pretty easy design system for armour, so if you want to design armour from scratch for a game it's great for that. To be honest since it has all the variables in the process spilt out it's very simple to adjust them to tailor to individual preferences. e.g. you want to make scale armour heavier per DR than the article has it (and closer to the scale stats in LT) just increase the CW* stats for scale. You think mail should be more expensive per DR increase mail's CC*. Where I do think it's really good is in giving basic DR ratings for different materials that give proportionally different results. LT tends to have them as absolute amount modifiers e.g Hardened steel is +1 DR in all circumstances (but then there may well be a reason for that) Ultimately the LT system and article system go about things in different ways using different design methods. Personally I like because it allows me to scale DR with users ST and body type, in a similar way that melee weapon damage is scaled with the users ST. However that's not a criticism of LT, I gather the spec of various tech books is to give examples of certain things and add some modifiers, rather than give us fully fledged design systems which is beyond the remit of the book! *sorry these are values that come into the calculation as multipliers, CW = Construction Weight, CC = Construction Cost Last edited by Tomsdad; 09-26-2017 at 12:46 AM. |
09-25-2017, 10:01 AM | #28 |
Join Date: Aug 2004
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Re: Segmented Plate - Pyramid Low Tech II what am I missing?
That article is one of three armor design rule articles that unifies armor design from TL 0 to TL 12. It does not start with the same kinds of assumptions that Low-Tech does. I like the 3 systems because it avoids the Low-tech to High-tech Steel DR weirdness (try figuring out a good armor choice for AtE using Low-tech, High-Tech, and Ultra-Tech....). I use it for my DF campaign, but I don't let players build armor, I built sets that are available, and they choose from what the blacksmith they are at has available or can make to order.
That said, the Segmented Plate option doesn't have a home really. If you have Iron or Steel, scale or mail options are better choices from TL 1-3. If you have Bronze, Plate is the better option. It is meant to represent historical options for plate made from smaller plates, and about the only niche would be resisting crushing damage with cheaper Good Iron in the TL 1-3 range rather than very expensive Good Bronze. I skipped it, and I think OP, you should too, or redo the seg plate cost factor to represent its role in the market. David is on the boards, you could try a PM to him, see what his intentions were.
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09-25-2017, 10:04 AM | #29 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Segmented Plate - Pyramid Low Tech II what am I missing?
But for those of us who do have use for it, do you have any suggestions for better values?
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09-25-2017, 04:50 PM | #30 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Segmented Plate - Pyramid Low Tech II what am I missing?
I don't see the point investing that sort of time in something I'm never going to use.
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