12-09-2009, 04:22 PM | #31 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Left 4 Dead Zombies
How would you handle a curb stomp in GURPS terms? It's a little more deadly than a Stamp Kick.
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12-09-2009, 04:34 PM | #32 | |
Join Date: Dec 2006
Location: Houston
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Re: Left 4 Dead Zombies
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Well what Im using so far for 'regular' zombies is Injury Tolerance Unliving/With Brain as mentioned Above. Runing them at a HT of 9 with 7 HP. This makes their limbs easy to blow off and virtually guarantees Death on a head shot even from a pistol. 2d+2 Damage - 2 For skull Dr leaves us 2d Expectation Damage of 7 wounding x4 means one head shot has them at about -21 on average. Thats HT - 3=6 to live (less than 10%). Nymdok |
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12-09-2009, 08:22 PM | #33 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Left 4 Dead Zombies
I'd love to join some people on L4D on steam... Unfortunately I only have the xbox vbersions.
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MIB #1457 |
12-09-2009, 08:25 PM | #34 | |
Join Date: Sep 2008
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Re: Left 4 Dead Zombies
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This is a maneuver with a ridiculous amount of setup and essentially requires a helpless or willing target. Assuming you're talking about the thing from American History X, anyway.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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12-09-2009, 08:39 PM | #35 | |
Join Date: Oct 2009
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Re: Left 4 Dead Zombies
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Also, very likely damage to the face; I guess use the same damage as the kick. |
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12-09-2009, 09:25 PM | #36 | |
Join Date: Sep 2008
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Re: Left 4 Dead Zombies
Quote:
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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12-09-2009, 09:35 PM | #37 |
Join Date: Dec 2006
Location: Houston
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Re: Left 4 Dead Zombies
Since its the one with least outrageous special Effects, lets try:
Hunter Leaping through the air and rending the entrails of their victims, the hunters are the bounding assailants of the Undead Horde. Attributes: ST 10 ; DX 12 ; IQ 8; HT 10. Secondary Char: -.25 Basic Speed (Basic Speed 5.25 Basic Move 5) Advantages: Catfall, Claws (Sharp), Clinging, DR (Ablative) 40, Injury Tolerance(No Vitals, No Blood), Striking ST (see below),Super Jump (2)(Full Power Only, Horizontal Only, Reduced Time 1). Dissadvantages: Semi-Upright, Fragile(Unnatural) Skills: Jumping, Acrobatics, Brawling, Sumo Wrestling. Notes: The Prefered attack of the Hunter is the flying tackle-grapple-pin, or more directly flying tackle-AOA(Claws). Slam Damage:+4 to Attack(Jumping, Sumo or Brawling) for Flying Tackle and 1d Damage.(B372) Reduced Time on Super Jump is there to denote that the 2 seconds normally required for a standing broad jump is reduced to one second. Fragile(Unnatural) and Ablative DR 40 allow the Hunter to Keep his full move for almost all his combat life. This is opposed to building without which would reduce the Hunter to 1/3 move after only taking 7 damage. Scaling Up/Scaling Down The Hunter's Attacks are its Flying Tackle and its claws. Increasing Brawling, Jumping or Sumo to increase Attack likelyhood for Tackle, and increase Brawling for likelyhood of a hit with claws. Increasing Basic Strength can make the Hunter more formidible not only for damage, but for Sumo/pinning as well. As the hunter is not portrayed as being overly muscular 12 is probably a maximum here. The Hunter's Damage can either be scaled by adding more HP or Jumping Velocity to get higher slam dice, or by increasing Striking Strength for claw damage. The Hunter has an IQ 8 . Show this as cunning by letting him attack at opportune times and places. Other Options For a Hunter with SERIOUS challenge, consider Tic Tacs (MA106) and other Parkour options to make its attacks come from a variety of angles. Also, Instead of Flying tackle, consider having it leap CLOSE and swipe as it passes for +1 dmg (if the relative velocity is 7 or greater B395) As written here, a hunter can leap to the side of a building then either tic-tac to another position, or cling to the wall and attack with a new leap next turn. Semi Upright means these guys are essentially always crouched. Although they lack the clearance to leap inside air vents there is no reason they cant leap from air vents on to unsuspecting players. Nymdok Edit: Dialed Down IQ to 8 from 9. Last edited by Nymdok; 12-15-2009 at 09:09 PM. |
12-09-2009, 09:41 PM | #38 | |
Join Date: Oct 2009
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Re: Left 4 Dead Zombies
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As for the Hunter stat-up, I like it. What are the skills at? Or have you not decided yet? |
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12-09-2009, 09:50 PM | #39 | |
Join Date: Dec 2006
Location: Houston
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Re: Left 4 Dead Zombies
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As every Party is different, the Skills and Damage need to be scaled to the Partys strengths and weaknesses. If your party has an average Active Defense of 14, then the Hunter will of course need a higher skill than a group that has active defensees in the 8s. Likewise with Damage. If your party is in normal clothes, Striking ST(4) would give the Hunter 1d Cutting which is tough against bare skin, but against DR7 Plate Armored Dungeoneers, it would virtually never get through! Seach me on these fora and you can catch me ranting/pontificating about game balance about 3 times a week :) Nymdok |
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12-09-2009, 10:12 PM | #40 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Left 4 Dead Zombies
Quote:
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Tags |
left 4 dead, zombie, zombies |
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