01-09-2008, 09:06 AM | #21 |
Join Date: Aug 2004
Location: Anchorage, Alaska
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Re: GURPS Dungeon Fantasy Races - 25 point templates
GURPS Dungeon Fantasy Racial Template - Dark Elves
Dark Elf [+25 points] DX +1 [20], PER +1 [5], Attractive Appearance [+4], Magery 0 [5], Unaging [5]*, Dark Vision [25], Racially Learned Skill - Savoir-Faire-Dark Elf [IQ] [1], Racial Skill Bonus to Crossbow [1], Bad Temper [-10] OR Bloodlust [-10] OR Bully [-10] OR Meglomania [-10] OR any combination of these totalling -10, Callous [-5], Intolerance - Species (Total) [-10], Quirk - Especially intolerant of surface elves [-1], Reputation -3 from almost everyone, always recognized, as 'evil' [-15], Reputation +3 from 'evil' people (small group) always recognized [+5] [this stacks with the overall reputation penalty giving Dark Elves a base +0 Reputation from evil people], Selfish [-5]. This Dark Elf is not intended to be a Banestorm type 'cultural' Dark Elf, this is a 'lives deep underground and is visually distinguishable' Drow like Dark Elf. Even if you think that some of the other templates should have Night Vision, and not Dark Vision, this template should have Dark Vision. I am assuming that the Dark Elven Skill bonus to Crossbow should cost less than the Elven bonus to Bow, because Crossbow in an Easy skill. The template includes Savoir-Faire because I am assuming that, given their temperments, Dark Elves have to have learned their manners, or they'd have been killed by another Dark Elf already. If a specific dark Elf is especially skilled at the Disguise skill or illusion Magic they might be able to, or required to, buy down the frequency of recognition on their Reputation. To reflect a 'good' Dark Elf change some or all of the racial psychological disadvantages to something more heroic, and buy an individual reputation as a 'good guy' to help cancel out the negative racial reputation. * I am deliberately reducing the cost of all aging related advantages and disadvantages for GURPS Dungeon Fantasy, on the assumption that most Dungeon Fantasy campaigns won't last long enough, in game time, for them to matter as much. |
01-09-2008, 09:22 AM | #22 | ||
Join Date: Dec 2004
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Re: GURPS Dungeon Fantasy Races - 25 point templates
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01-09-2008, 09:26 AM | #23 | |
Join Date: Dec 2004
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Re: GURPS Dungeon Fantasy Races - 25 point templates
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A way to break the Drow mold, if you will. |
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01-09-2008, 09:29 AM | #24 | |
Join Date: Feb 2005
Location: Psionic Ward
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Re: GURPS Dungeon Fantasy Races - 25 point templates
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01-09-2008, 09:54 AM | #25 | |
Join Date: Oct 2007
Location: Richmond, California, USA
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Re: GURPS Dungeon Fantasy Races - 25 point templates
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A bonus to a very hard skill is just as point-useful as a bonus to an easy skill, since it costs the same to increase your chance of success by 1 when buying the skill. Regardless of whether 8 points brings a skill to IQ+0 or IQ+3, it'll take another 4 points to increase it one more step. |
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01-09-2008, 11:15 AM | #26 |
Join Date: Apr 2007
Location: Florida Panhandle
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Re: GURPS Dungeon Fantasy Races - 25 point templates
I would just create a "racial talent" that gives a bonus to the skills in question....then worry about balancing the talents across templates....if you feel the need to.
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01-09-2008, 12:32 PM | #27 |
Join Date: Feb 2005
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Re: GURPS Dungeon Fantasy Races - 25 point templates
Two ways I see in GCA, which can assist;
Racial Skill Bonus, with 2pts per level up to 3, giving level bonuses. Racial Skill Point Bonus, giving a set number of points to the skill. I know templates in GCA are going with the second for many templates. The main difference is in skill level. The first way, if you have 4 points in a skill, and Racial Skill Bonus, its only costing half as much for the levels. And, if you have only a point in the skill, its costing 2x for one level, 1 more for 2 levels, and 2 more for 3 levels. This is much like a Racial Talent in one skill. The second way, the points count as if spent, so leave extra points if the combination of bonus and spent points isn't enough to raise the level. |
01-09-2008, 02:20 PM | #28 | |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: GURPS Dungeon Fantasy Races - 25 point templates
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01-09-2008, 03:05 PM | #29 | |
Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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Re: GURPS Dungeon Fantasy Races - 25 point templates
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This removes skin color as a way to detect evil (which always bothered me about how D&D handles "good" and "evil" versions of the same races) and simultaneously allows Dark Elves to permeate regular society, by wearing clothes that cover their tattoos and taking jobs in the City. But, if you're trying to emulate D&D, then Dark Elves have a lot of 'background' written for them, and part of that assumption is the skin color, I'm afraid. -P.
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~~~~~~~~~~~~~~~~~ P. Mandrekar, Geneticist and Gamer Rational Centrist "Everyone is entitled to his own opinion, but not his own facts"- Daniel P. Moynihan |
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01-09-2008, 06:54 PM | #30 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: GURPS Dungeon Fantasy Races - 25 point templates
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Besides, I think "symbolic" reasons for a colour (evil, darkness = black) are suited in Fantasy, equating these dark elves (in a straitghforward way, ok) with the most apparent "meaning" of that colour. If we were regarding them as an Sci-Fi "race", then the biologic viewpoint could have some weight, however. Edit: of course, dark elves with black skin and its most apparent meaning, has no relation with real world black people.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 01-09-2008 at 07:34 PM. Reason: grammar... |
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