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Old 01-09-2008, 05:33 AM   #1
pnewman
 
Join Date: Aug 2004
Location: Anchorage, Alaska
Default GURPS Dungeon Fantasy Races - 25 point templates

I'm planning to run a GURPS Dungeon Fantasy game, and it seems to me that Dungeon Fantasy needs racial templates. Since all the class templates are the same number of points, I think that all the racial templates should be too. Therefore I am starting this thread to post 25 point racial templates.

These templates are designed to fit the spirit of Dungeon Fantasy and to be inexpensive, therefore they tend to have lower characteristic adjustments than current racial templates from Fantasy, Banestorm and the Basic set.
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Old 01-09-2008, 05:37 AM   #2
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Default Re: GURPS Dungeon Fantasy Races - 25 point templates

Gurps Dungeon Fantasy Human Template - 25 point

If all the other races get 25 point templates, than so should humans for point balance reasons.

Human [+25 points]

Luck [15] (if the character already has Luck from their class template, raise it to Extraordinary Luck)
and Skills [10] - 10 points in skills, at least 5 points worth from their class template, and 5 points in any others.
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Old 01-09-2008, 05:46 AM   #3
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Default Re: GURPS Dungeon Fantasy Races - 25 point templates

GURPS Dungeon Fantasy Racial Template - Elf

Elf [+25 points]

DX +1 [20], PER +1 [5], Attractive Appearance [+4], Gifted Artist Talent/1 [5] OR Musical Ability Talent/1 [5], Magery 0 [5], Unaging [5]*, Racial skill bonus to Bow +1 [2], Night Vision/4 [4], Elven Code of Honor [-10], Sense of Duty - Nature [-15]

* I am deliberately reducing the cost of all aging related advantages and disadvantages for GURPS Dungeon Fantasy, on the assumption that most Dungeon Fantasy campaigns won't last long enough, in game time, for them to matter as much.
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Old 01-09-2008, 05:55 AM   #4
pnewman
 
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Default Re: GURPS Dungeon Fantasy Races - 25 point templates

GURPS Dungeon Fantasy Racial Template - Goblin

Goblin [+25 points]

ST -1 [-10], DX +1 [20], Size Modifier -1 [0], Darkvision [25], Silence/1, [5], Impulsiveness 15- [-5] OR Cowardice 15- [-5], Social Stigma - Minority Group [-10].

Yes -1 STR and Size Modifier -1 makes them fairly strong for their size, this is deliberate. If you don't think a small humanoid can be strong, go arm wrestle a chimp.
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Old 01-09-2008, 06:03 AM   #5
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Default Re: GURPS Dungeon Fantasy Races - 25 point templates

GURPS Dungeon Fantasy Racial Template - Dwarf

Dwarf [+25]

HT +1 [10], FP +1 [3], Move -1 [-5], Talent - Artificer/1 [10], DR 1 (tough skin -40%) [3], Extended Lifespan/1 [1]*, Lifting STR +2 [6], Longevity [1]*, Nightvision/6 [6], Resistant to Poison +3 [5], Racially Learned Skills Axe/Mace [DX] [2], and Merchant [IQ] [2], Greed 15- [-7], Miserliness 15- [-5], Stubborn [-5], Quirk - Chauvinistic [-1], Quirk - Likes Gold [-1], Taboo Traits - Jumping and Running Skills [0]

* I am deliberately reducing the cost of all aging related advantages and disadvantages for GURPS Dungeon Fantasy, on the assumption that most Dungeon Fantasy campaigns won't last long enough, in game time, for them to matter as much.
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Old 01-09-2008, 06:12 AM   #6
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Default Re: GURPS Dungeon Fantasy Races - 25 point templates

GUPS Dungeon Fantasy Racial Template - Halfling

Halfling [+25]

ST -2 [-20], DX +1 [20], HT +1 [10], Size Modifier -1 [0], HP +2 [4], Acute Hearing +1 [2], Halfling Ranged Weapon Talent/2 [10], Silence/1 [5], Social Regard/1 - Good Neighbor [5], Chummy [-5], Gluttony [-5], Quirk - Staid [-1].

The +2 hit points are used to bring their average hit points up to those of a human, to fit the spirit of that other game, and to ensure that they are viable in a combat heavy genre like Dungeon Fantasy.

Last edited by pnewman; 01-09-2008 at 06:17 AM. Reason: typo
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Old 01-09-2008, 06:13 AM   #7
KlausPrinceOfTheUndeads
 
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Default Re: GURPS Dungeon Fantasy Races - 25 point templates

Pretty nice templates. Good work! ;-)
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Old 01-09-2008, 06:16 AM   #8
pnewman
 
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Default Re: GURPS Dungeon Fantasy Races - 25 point templates

GURPS Dungeon Fantasy Racial Template - Half-Orc

Half-Orc [+25]

ST +1 [10], IQ -1 [-20], HT +1 [10], Per +1 [5], Hit Points +2 [4], Acute Hearing +1 [2], Dark Vision [25], Social Stigma - Minority Group [-10], Quirk - Distractable [-1].
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Old 01-09-2008, 06:19 AM   #9
OldSam
 
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Default Re: GURPS Dungeon Fantasy Races - 25 point templates

Quote:
Originally Posted by pnewman
Gurps Dungeon Fantasy Human Template - 25 point

If all the other races get 25 point templates, than so should humans for point balance reasons.

Human [+25 points]

Luck [15] (if the character already has Luck from their class template, raise it to Extraordinary Luck)
and Skills [10] - 10 points in skills, at least 5 points worth from their class template, and 5 points in any others.
I wouldn't do it this way:

1) If we imagine all humans in your world would have luck - what would this be? With a view only on humans competing against each other no one would have luck because they 'neutralize' each other on the other hand all other races would probably be social underdogs if they are all "unlucky" in comparison to the human race...

2) Racial Skills? I don't think there is good explanation for this, you could rather think of regional or society-specific skills if you want this kind of things...

3) The GURPS-System is built on the axiom that humans are 0 points changing this could have unforeseen consequences...

4) As for "balance reasons" I don't think there is a need for racial templates to have the same point cost: IMHO a 'template' is not the final character but a kind of framework for the character: So if we had e.g. 150 cp overall and all 'templates' would cost 125 cp the player can decide what to do with the last 25 cp: he/she could take a racial-template for 25cp or maybe one for 20cp and the last 5 cp are spent for skills or maybe no one but a 25cp advantage etc. ... (but all chars would have the same cp - balanced)

Quote:
Originally Posted by pnewman
GURPS Dungeon Fantasy Racial Template - Elf

Elf [+25 points]

DX +1 [20], PER +1 [5], Attractive Appearance [+4], Gifted Artist Talent/1 [5] OR Musical Ability Talent/1 [5], Magery 0 [5], Unaging [5]*, Racial skill bonus to Bow +1 [2], Night Vision/4 [4], Elven Code of Honor [-10], Sense of Duty - Nature [-15]
Your template looks nice so far but in my opinion you should also think about a disadvantage-limit or maybe even better a static negative point-cost for disads for the racial templates if you want them to be balanced...
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Old 01-09-2008, 06:29 AM   #10
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Default Re: GURPS Dungeon Fantasy Races - 25 point templates

GURPS Dungeon Fantasy Racial Template - Reptile Men

Reptile Men [+25]

ST +2 [20], IQ -1 [-20], HT +2 [20], DR/2 (tough skin -40%) [6], Nicitating Membrane/2 [+2], Peripheral Vision [15], Sharp Claws [5], Sharp Teeth [1],
Racially Learned skill - Survival (home terrain) [Per-1] [1], Social Stigma - Minority Group [-10], Shyness - Mild [-5], Stuttering (hissing) [-10].
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