07-30-2011, 05:02 AM | #1 |
Join Date: Jan 2010
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"Hardened" for artificial armor?
For Damage Resistance (DR) it is possible to buy the enhancement Hardened, which reduces the Armor Divisor (AD) of the attacker (B 46, 47).
Is there any way to get this for artificial armor, especially magic armor? Shatterproof (M 118) and Toughen (M 119) don't seem to fit. If not: What should a newly invented Make & Break spell "Reinforce Armor" look like? And what about an enchantment "Unpenetratable Armor"? |
07-30-2011, 07:51 AM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: "Hardened" for artificial armor?
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For metal armors of certain types, hardened is just a lot of careful pounding and a careful heat treatment, plus careful selection of good quality metal. For modern materials, you'll need things like hard plates, usually ceramics, but occasionally ultra hard or face-hardened metals. The thing about Hardened is that if two projectiles of the same energy have an equal change to penetrate, but one's AP and the other isn't, you have it. If the AP projectile can get through a larger thickness of your 'hardened' armor than the non AP of a given energy, your armor is just higher DR. That's an interpretation of game rules for the real world, not the other way around, of course.
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07-31-2011, 12:19 PM | #3 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: "Hardened" for artificial armor?
Quote:
It seems possible for Low-Tech armors that reduce ADs from targeting chinks (through uniform thickness) or ADs from weapons (arrows, and the optional rule from LTC:2) but not necessarily both. |
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07-31-2011, 12:42 PM | #4 |
Join Date: Jul 2008
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Re: "Hardened" for artificial armor?
That's not actually an armor divisor, is it? It divides the armor without reference to the armor divisor mechanism.
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07-31-2011, 12:49 PM | #5 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: "Hardened" for artificial armor?
No idea, I've always treated them as ADs, but I suppose you are probably right. At any rate High-Tech seems to imply that Hardened isn't realistic (or else it would have used it instead of composition specific rules). Of course a spell that grants Hardened doesn't need to be realistic, and has a more legitimate place in the current rules than Deflect does; it's absence seems to be yet another example of Magic's incompleteness.
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07-31-2011, 01:07 PM | #6 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: "Hardened" for artificial armor?
Quote:
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07-31-2011, 02:17 PM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: "Hardened" for artificial armor?
RPM is probably appropriate for some settings/genres but I don't see it as being anywhere near universally applicable.
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07-31-2011, 03:06 PM | #8 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: "Hardened" for artificial armor?
Quote:
Since a level of the Hardened enhancement costs one-fifth that of a level of the DR advantage, I'd look at pricing a Reinforce Armor enchantment at one-fifth the cost of the Fortify enchantment (p. M66) -- 10 energy per DR for one level of Hardened, 40 energy per DR for two levels, 160 energy per DR for three levels, etc. This will make it possible to give one or two levels of Hardened to lighter armor using Quick and Dirty enchantment (consistent with the first level of Fortify being Q&D), but heavier armor or more levels of Hardened will generally require Slow and Sure. Last edited by munin; 07-31-2011 at 03:13 PM. |
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Tags |
armor, damage resistance, hardened, reinforce, unpenetratable |
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