12-11-2017, 12:57 PM | #1 |
Join Date: Apr 2008
Location: Århus, Denmark
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[TG] Question about Pick-up
TG p 24 lists a Pickup as a Quick Contest between attacker's Trained HT and the defender's Trained ST, DX or best Grappling skill.
Why HT and not ST, for the attacker? It refers to Grappling Encumberance Table TG p8, for modifiers to the attack roll. While it does not *specifically* say you can spend CP from the initial Grapple, I assume you can. After all, the latter part of the manoeuvre says you can make grappling attacks on a picked-up foe for further use. TG p8 Grappling Encumberance Table says under the definition for "Grappling Weight Modifier" that it applies to " all mass-based moves" and that training bonus can offset this penalty to a maximum of 0. So if I have a training bonus from a grappling skill of +2 it: 1) grants me more CP for the initial grapple, by adding to Trained ST 2) gives a higher Trained HT for the contest to pick up 3) Reduces the penalty to Trained ST in the contest 4) CP from 1) can be spent to penalise foe's roll in the contest Doesn't 2) and 3) mean the training bonus counts double? Is that right? And does Fit/Very Fit add to Trained HT? Exempli Gratia: Tex has ST13, DX 14, Sumo Wrestling 16 (DX+2), Brawling 16 (DX+2), HT 13, BL 34. Training bonus for a Pick up does *not* use the fast progression for Sumo, but it does for the initial grapple. But Brawling uses the medium progression for most anything, so does the Pick up get the +1 training bonus? He grapples a foe, and succeeds. He rolls CP for Trained ST of 15 => 1d+1, average roll of 4 CP. Then he lifts the foe, let's say he heighs 220 lbs including a little gear. That's 220/34=6,47. Add 3 for 9,47, and table TG p8 gives us (for a value>9) a Grappling modifier of -7. By spending a FP for extra effort BL is doubled for a single Pick up. That's 3+(220/68) =6,24 for a -1 modifier. If based on Sumo, Tex rolls Trained HT of 13 -7= 6. Not impressive. Spending FP yields 13-1=12, that's kind of ok. If based off Brawling, Tex rolls Trained ST of 14 -6 (Grappling mod offset by +1 training bonus) = 8. Still not impressive. Spending FP yields 14, much better. Assuming the standard, nameless goons of my cliffhangers campaign the foe propably has ST, HT 12, DX 11 and skill 13 for the contest. If Tex blows all 4 CP the foe rolls against a mere 9. There is a good chance the Pick up will succeed. Tex is by no means superhuman, but he is focused and well trained.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
12-11-2017, 01:38 PM | #2 | |||||||||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [TG] Question about Pick-up
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I don't care for rolling vs. ST. It's something that I've noted as being not terribly appropriate for a long time. When it came time to write TG, I asked Kromm and PK if I could avoid them, and they said yes. Quote:
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Note that the rules in Martial Arts simply disallow pickups if your target weighs more than 4x Basic Lift if I recall correctly, so the rules needed to give that flavor. Quote:
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12-11-2017, 01:56 PM | #3 | |||
Join Date: Apr 2008
Location: Århus, Denmark
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Re: [TG] Question about Pick-up
Thanks again DouglesCole
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However, in my current Cliffhangers campaign the only other player who may be interested in TG, because he like the nasty strong-arm moves like Kiss the Carpet etc. plays a ST 18 character...he'd hate it if he had to roll vs HT suddenly. So I might have a hard time convincing the group to switch to TG. But his high BL makes for a small weight modifier, maybe even a positive one. But does Fit/Very Fit apply to Trained HT rolls for grappling, strong-arm tricks? Quote:
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In which case Tex is even better!
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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12-11-2017, 05:24 PM | #4 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [TG] Question about Pick-up
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