12-08-2023, 05:14 PM | #1 |
Join Date: Sep 2007
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Halfling kleptomania
Well, that's a surprise. I normally only associate kleptomania with kender and the Sackville-Bagginses, but in DF apparently it's a core trait. And since it's a racial disadvantage, it's never really supposed to be bought off. Unless you specifically were planning on playing a petty thief, it seems like this reduces the character to be a bit of a one-note joke. Thoughts?
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12-08-2023, 07:14 PM | #3 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Halfling kleptomania
Yeah, this is not an uncommon concern. As Anthony says, you can definitely buy it off (you're different). It's also entirely fine to change the racial template. Any 10-point disadvantage can be bumped to 15 by lowering the self-control number from 12 to 9. I personally like the combination of Gregarious, and Post-Combat Shakes.
Some possible 15 point combinations that might work for different styles of halflings:
The Neveri Halflings in Kevin Smyth's excellent Nordlondr Folk are wild nomads with Bloodlust (12) [-10] and Social Stigma (Savage) [-10]. |
12-08-2023, 07:16 PM | #4 |
Join Date: Aug 2004
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Re: Halfling kleptomania
For some campaigns, "one-note joke" is just what the group is looking for.
For those wanting a more serious take, there was a recent thread looking at what Kleptomania might mean for halflings in the bigger world, what alternatives a GM could allow, etc. Some good ideas in there. [DF] (Kleptomaniac) Halfling's Code of Honor
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12-08-2023, 10:29 PM | #5 | ||
Join Date: Sep 2007
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Re: Halfling kleptomania
That is an interesting thread. I'm more curious in wondering how halfling kleptomania works at all.
The two components that make this tricky: Quote:
Quote:
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