08-14-2020, 03:05 PM | #21 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: A wine-dark void (campaign idea)
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Luke |
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08-14-2020, 03:56 PM | #22 |
Join Date: Mar 2008
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Re: A wine-dark void (campaign idea)
Steal liftwood from Space 1889. You can use the floating seeds to prepare a alchemical treatment that makes wood repel gravity. So you have wooden vanes you rotate to alter the amount of lift your trireme has.
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08-14-2020, 04:29 PM | #23 | |
Join Date: Jun 2013
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Re: A wine-dark void (campaign idea)
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The wings potentially represent a world-building challenge if they're common - due to the setting necessarily causing awesome thermals rising from the void, it's rather easy (and quick) to glide from island to island. Such travelers can't carry much with them, but the speed would likely beat a skyreme*, making this extremely useful for messengers and the like. If this is problematic, one option is to have there be an FP cost just for gliding (which honestly, I think makes sense, as you need to keep your arms spread and level), albeit certainly not at the same rate as active flight. Another is to say that thermals sufficient to lift a human are a bit warmer than is safe for the wings, and prolonged gliding runs the risk of running into the same softened-wax problem as Icarus. It takes an exceptional individual to use active flight (or perhaps alternating active flight with gliding without making use of thermals) to cross between the islands, but short-ranged flights to board enemy vessels or the like are more doable (albeit by no means easy, and flight while fully armed and armored requires rather impressive ST). *Sky trireme. Eh, ehhh?
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08-14-2020, 05:29 PM | #24 |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: A wine-dark void (campaign idea)
Niiice!
As for gliding, I imagine holding an iron cross posture could be quite tiring for a person, so 1 Fatigue per ten minutes or something could definitely work. This would give the wings maneuverability and speed to the skyreme's range and hitting power. Kind of like fighters versus ships, except that in this case the fighter has to choose between using its weapon and actually flying. I wouldn't have thermals at continent-level melt the wings, but if you go too deep the air gets very hot and the wings will all melt. This could add tactical choices, where an airship could try to avoid boarding by going deep, risking heat exhaustion of the crew but preventing pursuers from directly attacking them (although if there are no cloud layers between them and the pursuers, they could still be followed. And I suppose the pursuing ship could still drop heavy things on them). For heat rays, I was thinking a range of maybe 100/200. Or perhaps make them a cone with width 2 and range 200, and add dissipation (so full damage out to range 100, then half damage between range 101 and 200). So you can begin burning once you get into arrow range. At the moment I'm conflicted about whether I want to use restricted fields of fire based on the sun's position. It would make maneuver important (good) but skyreme battles rather one sided (bad) based on who was in the advantageous position. Luke |
08-14-2020, 06:02 PM | #25 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: A wine-dark void (campaign idea)
"We must take the light gage, Mr Aristides!"
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
08-14-2020, 06:21 PM | #26 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: A wine-dark void (campaign idea)
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Luke |
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08-14-2020, 06:22 PM | #27 | ||
Join Date: Jun 2013
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Re: A wine-dark void (campaign idea)
I thought so too, so long as your players don't accidentally conflate skyreme and Skyrim, you should be good (although jokes about commanding the crew with Shouts would be perfectly acceptable).
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A lot will depend on how powerful the heat rays are. If they take several minutes to destroy an enemy vessel, they serve more to give the disadvantaged ships a time limit to take out their crews/ships or maneuver into a position where the mirrors cannot be used against them (possibly even get to a position where they can use their own mirrors). The advantaged ship uses a combination of heat rays, arrows, and even ramming/boarding once things get close enough; meanwhile the disadvantaged ship similarly uses arrows and ramming/boarding, with shieldbearers attempting to stay in the heat ray's area of effect, deflecting what they can to keep the ship from catching flame (they and others may also be carrying around buckets of water to douse anything that starts smoldering).
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08-14-2020, 07:22 PM | #28 | ||
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: A wine-dark void (campaign idea)
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So, yeah, fly at up to 2 x Move 1 FP/min, glide at Move for 1 FP/10 min, and fly at less than 1/4 Move (including hovering) for 1 FP/turn. That should work. I'm not entirely sure why a high HT (giving high Move) should make you glide faster, but we can ignore that as part of the inherent silliness of the game. Quote:
Luke |
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08-14-2020, 08:24 PM | #29 | |
Join Date: Jun 2013
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Re: A wine-dark void (campaign idea)
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Of course, the LTC2 trireme also has DR 3, which will prevent anything less than maximum damage from your 1d-2 burn heat rays. Simply letting the heat rays ignore wooden armor (because wood burns, naturally) might not be a horrible idea (I'd suggest boosting the heat rays to 1d+1 burn, but I think that would make them too effective against crew - or infantry in an assault on a city). *This is consistent with being Unliving. Note that, if you were to opt to design your vessels with Spaceships, that system uses a value right between Unliving and Homogenous (a multiplier of 6).
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GURPS Overhaul Last edited by Varyon; 08-14-2020 at 08:28 PM. |
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08-14-2020, 08:27 PM | #30 |
Join Date: Feb 2016
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Re: A wine-dark void (campaign idea)
I would honestly make it out of etherwood from Spaceships 7.
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