05-31-2016, 02:31 PM | #11 | ||
Join Date: Dec 2008
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Re: Firing from Stealth?
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Unless you are playing in a game that is all about tactically manipulating the rules to your advantage, build the sort of character you want to play, run that character by the GM to make sure it models what you want it to model then when a situation comes up, describe what you're doing to the GM and let him tell you what to roll. Unlike many games, GURPS models reality closely enough that you don't actually need to know the rules to make reasonable decisions. If your GM is comfortable with GURPS, how this will likely play out when you ask him about something you want to do in play is the following: If he/she knows a guideline that relates to the situation, he/she may use that. If he/she doesn't know one or doesn't like the guideline for whatever reason, he/she will come up with a rough guess as to how hard the task should be and use that. If his/her intuition fails and he/she doesn't know how hard the task should be, he/she might look through the books for a relevant ruling. The point, though, is that, so long as the GM and you have a shared construct of the situation and the style of the world built up, you can describe your actions, the GM can understand what you mean by them and come up with a reasonable estimator for their difficulty. No need to get lost trying to look up minutiae. Quote:
1. Ask your GM for help with making your character. He/She probably knows the system better than you and it'll help tie you into the world better. 2. Have fun. |
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06-07-2016, 07:18 AM | #12 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Firing from Stealth?
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06-07-2016, 07:59 AM | #13 | |
Join Date: Jun 2013
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Re: Firing from Stealth?
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As a possible alternative, a generous GM could have the character roll against both, and use the skill with the higher MoS as the primary, the other as the complementary. If we had a character with Camouflage 14 and Stealth 16, and he rolled an 11 against Camouflage (MoS 3) and a 14 against Stealth (MoS 2), you'd have Stealth as the complementary, for a +1 and total MoS of 4. Actually, having this as an option might be a legitimate Perk, although I'm not certain if it should require some specialization per skill/task or just be a generic thing where you use this method anytime you have the option of rolling against either skill (and the other skill can be complementary). I'm leaning toward the latter, as it's something that probably doesn't come up very often. A really generous GM would let the character roll twice, then decide which skill gets which roll. Above, the character would assign the 11 to Stealth (MoS 5) and the 14 to Camouflage (MoS 0, so +1 to Stealth), for MoS 6. If the above is a Perk, I'd eyeball this as something like [5] - it's an underpowered, highly-specialized version of Luck. Last edited by Varyon; 06-07-2016 at 08:18 AM. |
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06-07-2016, 08:54 AM | #14 |
Join Date: May 2010
Location: LP City, Maryland
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Re: Firing from Stealth?
Stealth is for ears, camo is for eyes.
I'd give a bonus to the targets spotting you if you were losing a bow (assuming it was short enough that you don't give yourself away while shooting). Especially if it hit something. Arrows are slow enough that it will narrow down the direction it came from much more readily than, say, a gunshot. M.
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06-07-2016, 09:05 AM | #15 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Firing from Stealth?
Nope. Invisibility gives a bonus to Stealth.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
06-07-2016, 09:28 AM | #16 | |
Join Date: Feb 2007
Location: New York City
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Re: Firing from Stealth?
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A silencer will reduce a gun shot from a very loud bang to a much less loud bang. It will not make it quiet. |
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06-07-2016, 09:52 AM | #17 |
Join Date: May 2010
Location: LP City, Maryland
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Re: Firing from Stealth?
Well, a bow isn't quiet either. But yeah, unless you're using subsonics, it's still going to be quite loud when you discharge your firearm.
Dang it, gone and gooned that up. Been a while since I've used stealth rules, will need to check. M.
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06-07-2016, 10:15 AM | #18 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Firing from Stealth?
If I had to guess, Camouflage is for constructing a place to hide in while Stealth is for making use of what's there. But I could be completely wrong about that.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
06-07-2016, 10:21 AM | #19 | |
Join Date: Jun 2013
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Re: Firing from Stealth?
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Note the above is using the realistic rules from High Tech - if you go cinematic, it's fairly easy (depending on how the GM boosts suppressors) to get firearms that are quieter than a realistic bow (although in such settings, a bow should be completely silent already, thus maintaining an edge over even silenced firearms in this regard). Last edited by Varyon; 06-07-2016 at 10:25 AM. |
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06-07-2016, 10:43 AM | #20 | |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: Firing from Stealth?
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As for the original poster... Stealth and firing a bow are a good combination. The first shot (if the stealth was successful as keeping them from seeing you) would keep them from being able to defend at all. You can't defend against an attack you don't know is coming. After that, someone else was correct when they said the stealth would be effectively broken, but they might still not see you if you're camouflaged really well. They could defend (probably dodge) at the -4, and take wild shots back at you or move closer... but you'd have a pretty good time of taking shots until they found you. |
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Tags |
archer, bows, concealment, cover, stealth |
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