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View Poll Results: So what about that Ninja, hey? | |||
Leave it as is in Ogre Minis. | 53 | 36.05% | |
Add a hairy "stealth" rule and increase the point value. | 37 | 25.17% | |
I'm going to playtest some before I answer. | 35 | 23.81% | |
I am a pirate. I do not play with Ninjas. | 22 | 14.97% | |
Voters: 147. You may not vote on this poll |
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07-08-2008, 11:28 PM | #41 | |
On Notice
Join Date: Apr 2007
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Re: Ogre Minis Revision Issue: Ninja
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If you think an Apache can't tell right from wrong....wrong him, and see what happens. |
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07-09-2008, 12:58 AM | #42 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Ogre Minis Revision Issue: Ninja
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07-09-2008, 02:32 PM | #43 | ||
Join Date: Apr 2008
Location: Stafford, VA
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Re: Ogre Minis Revision Issue: Ninja
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07-09-2008, 10:25 PM | #44 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Ogre Minis Revision Issue: Ninja
Quote:
Also by GURPS OGRE they attack with unguided nonnuclear weapons.
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07-10-2008, 12:17 AM | #45 | |
On Notice
Join Date: Apr 2007
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Re: Ogre Minis Revision Issue: Ninja
Quote:
'Nonnuclear weapons'......bleh.
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If you think an Apache can't tell right from wrong....wrong him, and see what happens. |
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07-10-2008, 01:02 PM | #46 |
Join Date: Jun 2006
Location: Manchester, UK
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Re: Ogre Minis Revision Issue: Ninja
I think we maybe need some more clarity about what's actually being simulated here.
Option 1 The Ninja is essentially untrackable. You can only deduce it's position from it's firing pattern and fire on hexes where you think it might be or if it decides to engage during an overrun (it can choose not to and you pass by like it's not there). Rules The Ninja player plays on a second (hex-)map hidden from the defender and only shares the units targeted and munitions used. e.g. "Your HVY just got hit by two 2Bs" "Aha! I know the ninja is within 4" of that HVY" Problems - Tracking. The hex map is needed to track the position of the Ninja. It might not mesh well with hexless miniature play. Other possibilities of tracking position are, to say the least, unsavoury if not downright unworkable. - Trust. The Ninja player needs to be trustworthy beyond doubt (but hey - it's okay he's a ninja!) or you need a referee. - Credibility. I can buy a human slipping through woods or prairie leaving no trace, but a cybertank is going to leave tracks, y'know? Really BIG tracks. - Hairy Rules. A part from the tracking, the Ninja should actually only be suffering spillover fire which can't harm an OGRE so some other possibility is required. Also you can't target specific systems, so that would need addressing too. Arguably this could be abstracted as attacks at a -1 column shift. - It's Broken. All the Ninja player needs to do is roll in without engaging any armour or infantry. Pirouette on the CP and roll out similarly. The defender knows the position of the Ninja for exactly one turn! A victory for the Ninja every time! Conclusion Let's not go there. Option 2 The Ninja is able to throw ghost images over several tens of kilometres, but it's no more difficult to hit than usual. Rules This uses the bogey marker system. A given number of contacts enter the board as bogey markers. A direct hit "X" on a marker "destroys" it and it can then be placed on top of any other current marker (the Ninja is smart enough to abandon a ghost image once it's been rumbled and create a new one). If there's a direct hit "X" on the Ninja itself all the bogey markers are placed on top of it. Problems - You either don't need a Ninja miniature at all or you need a handful! - What are these "ghosts" in actuality? How would the MKI eyeball react? Could you "kill" a ghost by moving into the adjacent hex "for a look"? Or is there actually some kind of image there? If so, how is it produced? We need some handwaving in SF "a drone"? "a projection" (from where?) that is more easily supplied in a fantasy setting "It's magic". Conclusion The extra rules are simple and have been suggested before in various different forms. My favourite take on them is a little more complex - to have the ghosts as clusters of drones. A D4 hit destroys a single drone in the cluster, but an "X" result on your targeted system reveals the ghost for what it is even if there's no damage. Whilst a single drone still remains, the ghost image persists. The Ninja player's tactic is to merge the drone clusters at regular intervals to re-muddy the waters (as it were). There's also scope for producing many fragile ghosts or fewer robust ones. However, tracking the actual number of drones falls foul of the same trust problems as option 1. Option 3 The Ninja has very good ECM and ECCM as per the OGRE miniatures description. Localising it to a single hex/miniature is trivially easy as per the arguments against option 1. However, an OGRE being a hollowed out lump of BCP means that only a really well placed hit (i.e. X not D) does any damage at all and extreme levels of ECM and ECCM make these very accurate hits difficult. I'm thinking EM pulses , flooding selected EM wavebands, heat haze from the reactors and maybe some LCD-like covering projecting a cross between dazzle, DP, surrounding terrain, sky and OGRE components! Also, therefore, distance has no effect - all the ECM and ECCM is local to the OGRE anyhow. Rules -1 column shift on the CRT. No advantage to short range. ;) Problems Seems a fit good to me if we're clear about what we're trying to abstract. Conclusion If it aint broke... I hope at least some of that was helpful. Cheers Simon*
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"I was born in a water moon..." The Algebraist by Iain M. Banks Last edited by h3rne; 07-14-2008 at 03:20 AM. Reason: Removal of obfuscating terminology ;) |
07-10-2008, 10:26 PM | #47 | |
Join Date: Apr 2008
Location: Stafford, VA
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Re: Ogre Minis Revision Issue: Ninja
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07-12-2008, 05:19 PM | #48 |
President and EIC
Join Date: Jul 2004
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Re: Ogre Minis Revision Issue: Ninja
Question for h3rne:
What's a doddle? |
07-12-2008, 07:09 PM | #49 | |
Join Date: Nov 2006
Location: Austin, TX
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Re: Ogre Minis Revision Issue: Ninja
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07-12-2008, 09:38 PM | #50 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Ogre Minis Revision Issue: Ninja
Quote:
Perhaps the Ninja could carry a small number of drones, some of which are decoy drones.
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