11-09-2017, 12:16 AM | #51 | |
Join Date: Mar 2013
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Re: Making more ammo stuck on a low tech world.
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GURPS TL are based upon when the western world discovered or developed something, not upon any hardness to actually produce it. |
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11-09-2017, 12:50 AM | #52 |
Join Date: Jul 2008
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Re: Making more ammo stuck on a low tech world.
That's right out of Basic p27.
Using it to adjust production time for a higher-tech manufacturing apparatus is nonsensical, though.
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11-09-2017, 01:03 AM | #53 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Making more ammo stuck on a low tech world.
Though the order in which discoveries are made is not random; an awful lot of discoveries are in the form of "once we have X to play around with, Y probably gets discovered fairly quickly".
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11-09-2017, 03:46 AM | #54 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Making more ammo stuck on a low tech world.
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11-09-2017, 04:31 AM | #55 | |
Join Date: Sep 2007
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Re: Making more ammo stuck on a low tech world.
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This thread is basically making the same point about rifle cartridges. But you could make the same argument about literally anything produced at TL8. If you want to go into enough detail and back-tracing on all the intermediate steps, everything we make takes a functioning global economy. While true enough, and such things make for interesting reading, it's not very helpful for the adventure genre with the high-tech pioneer. It's also not really definitive that it's _impossible_ to do without that global economy. That may be convenient and cheap when you do have that network to use, hence it's the only way it's done, but that's not the same as thing as being required. The flip side there is that the tech pioneer is likely to have to do a lot more experimentation and R&D to find ways to make things using what he does have access to, using techniques that were not in commercial use back home (and not in use for perfectly good reasons there). And that does suggest he'll need a lot broader skill set then just for the final product, ideally a polymath of industry. Or at some point you hit your fictional wall of detail and realism, and handwave it for the sake of getting on with the point of the game. If the story is about tech uplift, then the detail is perfect. If it's about the high-tech super-spy or soldier in the American Civil War or WW I, then maybe that starts to detract from the game. |
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11-09-2017, 05:55 AM | #56 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Making more ammo stuck on a low tech world.
How long he has to prepare matters a lot too. If he knows this is what he's going to be doing, he can be extra sure to load up all the stuff he needs into his ship and his library. Whereas if he got stuck here without warning, things will be tougher.
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11-09-2017, 06:04 AM | #57 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Making more ammo stuck on a low tech world.
As Ulzgoroth said, it's straight out of Basic. I used the cost factors to scale the production time to take into account the fact that even if you're getting brass, iron, aqua fortis, acid of vitriol, and quicksilver from your TL4 trading partners, you're not getting them in the form, purity, or concentrations that TL6+ manufacturing expects and you're going to have to do some work to refine and purity them.
But if I'm wrong, then each $0.50 5.56mm cartridge requires $0.8 in supplies and you can make 30,000/hour in a TL8, SM+7 Fabricator module.
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11-09-2017, 06:09 AM | #58 | |
Join Date: Jan 2010
Location: Brighton
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Re: Making more ammo stuck on a low tech world.
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also if he l knows where he's going and what there is there he can further narrow what he need and what he needs to know down! (but that's getting more into the planned travel back in time scenario and further away from the scenario in the OP) |
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11-09-2017, 06:50 AM | #59 | |
Join Date: Jun 2006
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Re: Making more ammo stuck on a low tech world.
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11-09-2017, 08:32 AM | #60 |
Join Date: Feb 2009
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Re: Making more ammo stuck on a low tech world.
The notion that the limiting factor is the ability to get to materials to the machine and the products away from it, not the speed the machine runs wouldn't surprise me
I've personally dealt with a soil handling machine which stayed idle half the time because it's ability to handle said soil far exceeded the ability of men and trucks to keep up |
Tags |
ammo, gurps, high tl, low tl |
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