12-24-2016, 03:12 PM | #41 |
Join Date: Aug 2004
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Re: Mechanics/techniques to incentivize disadvantages
Personally, I have a problem with using “pay as you go” for leveled traits like Attributes, Skills, Techniques, and Charisma. What level can you claim before paying for it? That's actually what I was thinking of in my earlier post; but I agree that Advantages that grant a fixed bonus (such as Combat Reflexes) could theoretically work.
That said, there are problems there, too. Fate can get away with a so-called pay you go model for bonuses because the bonus is standardized across the system: one Fate Point will always get you a +2 bonus. With different Advantages granting different bonuses, pay as you go becomes more problematic. That was the other reason I was thinking that traits that provide bonuses should be off limits for pay as you go. I'm also a bit leery of traits with passive effects that automatically kick in under certain conditions: that's fine for “reward as you go”; but what happens if you have insufficient funds when it comes time to pay in a “pay as you go” model? It works fine as long as the trait is one that the player can choose not to use; but that's why I mentioned traits that automatically kick in. Do you need to spend one point every night if you have Less Sleep? In short, “pay in advance” is needed in situations where “pay as you go” isn't feasible. Conversely, Extra Life arguably already operates on a pay you go structure; it's just that you pay 25 points at a time (arguably a fair price save your character from dying). |
12-25-2016, 05:33 AM | #42 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Mechanics/techniques to incentivize disadvantages
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The other example is with Bad Temper: the character is always bad-tempered, but how often does it matter? Sure, you yelled at the Princess Who Promised A Half-Kingdom If You Save Her Groom Prince; but did she reduce your reward to a quarter, or did she just shrug and say "Adventurers; always like that; whatever"? Last edited by vicky_molokh; 12-25-2016 at 11:49 PM. |
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12-27-2016, 11:29 AM | #43 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Mechanics/techniques to incentivize disadvantages
I've been thinking about this, and thinking about replacing the more role-playing style disadvantages (Code of Honor, Sense of Duty, Bloodlust, etc.) with a pool of points connected to more freeform personality traits. You gain points in this pool by faithfully playing your character, and can use them for Impulse Buys.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
12-27-2016, 03:24 PM | #44 | |||
Join Date: Aug 2004
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Re: Mechanics/techniques to incentivize disadvantages
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12-27-2016, 03:41 PM | #45 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Mechanics/techniques to incentivize disadvantages
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disadvantages, fate, fatepoints, gamemastering |
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