04-26-2015, 01:59 PM | #11 |
Join Date: Aug 2004
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Re: [RPM] Critique My Conversion of Ritual Path Magic to Fate Core
How about this:
Guidelines for Opposition: • Fair (+2) Opposition in ideal circumstances: you're in a consecrated space with the subject present, and you can take your time. • Great (+4) Opposition if any one of the above qualifications isn't met. • Fantastic (+6) Opposition if only one of the above qualifications is met. • Legendary (+8) Opposition if none of the above qualifications is met. If the subject isn't present, you need to have established a sympathetic link to him or the ritual automatically fails. Instead of measuring the potency of a ritual in terms of how much it increases the Opposition, measure it in terms of how many successful actions need to be completed. |
04-26-2015, 02:07 PM | #12 |
Join Date: Aug 2004
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Re: [RPM] Critique My Conversion of Ritual Path Magic to Fate Core
“Ritual Adept” Stunts:
• Sympathetic Adept: you don't suffer a higher Opposition if the subject isn't present. You still need a sympathetic link to him if he isn't; but it's no harder to cast through the link than it is to cast on a subject who's present. • Fast Adept: crafting a spell in the middle of a scene is no harder than crafting a spell during downtime. • Improv Adept: the lack of a consecrated space doesn't bother you; don't increaes the Opposition if you're not in a consecrated space. |
04-26-2015, 02:31 PM | #13 | ||
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: [RPM] Critique My Conversion of Ritual Path Magic to Fate Core
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) Last edited by Raekai; 04-26-2015 at 02:41 PM. |
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04-26-2015, 05:20 PM | #14 | ||
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: [RPM] Critique My Conversion of Ritual Path Magic to Fate Core
Taking my time and thinking it out I worked up a blog entry for the conversion you're wanting to do.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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04-26-2015, 07:23 PM | #15 | |
Join Date: Aug 2004
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Re: [RPM] Critique My Conversion of Ritual Path Magic to Fate Core
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The sympathetic link thing is there to provide some sort of control against the possibility of someone sitting in a secluded location, lurking on the Internet to choose a victim, and casting a Death Note ritual that the victim can't possibly see coming or defend against — though even in Death Note, the mass murderer in question at least needed to get his victim's name (which would be a Sympathetic Link). |
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04-26-2015, 07:42 PM | #16 |
Join Date: Aug 2004
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Re: [RPM] Critique My Conversion of Ritual Path Magic to Fate Core
The bit about Paths is something I was thinking of, too. My solution would be to have a ritualist (i.e., a character with an Aspect that grants access to RPM) get an extra “Skill Pyramid” to be filled exclusively by Path Skills, with its apex capped by your Lore skill from your primary skill pyramid. Given that there are only nine Paths (ten, if you include Nonexistence), the usual Pyramid has too many slots; so I'd go with a narrower Path Pyramid:
• one Path at your Lore rating • one Path a step down from your Lore rating • two Paths two steps down from your Lore rating • two Paths three steps down from your Lore rating • three Paths four steps down from your Lore rating Stop just before you get to Mediocre (+0) proficiency. You wouldn't use Lore to perform RPM; you'd use the appropriate Paths. As such, I'd revert Lore to its standard definition in Fate Core. |
Tags |
conversion, fate, fate core, ritual path magic, rpm |
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