06-15-2008, 12:35 PM | #31 | |
Join Date: Jan 2008
Location: Adelaide
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Re: The Low Tech You want
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06-15-2008, 01:50 PM | #32 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: The Low Tech You want
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06-15-2008, 01:54 PM | #33 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: The Low Tech You want
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Again, optional, but one of the actual BENEFITS of high TLs is quality control and inspection, so having the stuff on the shelf be pretty darn variable would be fun.
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06-15-2008, 02:06 PM | #34 |
Join Date: Dec 2006
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Re: The Low Tech You want
OOh I like that
Was just thinking the other day how most fantasy settings have markets that seem cut and paste |
06-15-2008, 02:07 PM | #35 |
Join Date: Jun 2006
Location: On the road again...
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Re: The Low Tech You want
I definitely want statistics for black powder matchlock and wheel-lock firearms, pistols and long-arms. The flintlocks in High-Tech were a good start, but I've got a setting which hasn't invented the flintlock yet - wheel-locks are standard.
I also echo the call for different armor weights; preferably for full suits of armor and individual pieces. One other item should be "daily life in the rural area" and "daily life in the city" for all tech levels. City life in TL 0 is definitely different from TL 2, and both are different from life at TL 4. One of the things I liked about Low-Tech for 3e was that it was essentially broken down by tech level, not by category like 4e's High-Tech and Ultra-Tech are. I'd love to see that format carried over to 4e's Low-Tech.
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06-15-2008, 02:20 PM | #36 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: The Low Tech You want
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06-15-2008, 02:33 PM | #37 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: The Low Tech You want
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06-15-2008, 02:43 PM | #38 |
Join Date: Nov 2007
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Re: The Low Tech You want
We need the things ordinary travellers have to deal with in a low-tech society...accomadations, travel methods and times, things like that. Riding with a caravan is slower, yet has advantages...how fast will they be moving?
What sort of food can be preserved for journeys? And how heavy is it? All the things that are so important when the trip isn't across town, or stepping through the teleportal, but when you're using feet, wheels, or wind (or even steam)
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06-15-2008, 03:15 PM | #39 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: The Low Tech You want
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06-15-2008, 03:30 PM | #40 |
Join Date: Apr 2005
Location: Video games destroyed my life. Good that I have 2 extra lives!
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Re: The Low Tech You want
3e Low Tech is a great read as is. To make it worth while to update, I'd think it'd need to be beefier in the settings department.
Maybe: a chapter addressing low-"punk" settings (as in Bronze Age punk) and rules would be decent. worked examples of survival, warlord/tyrant, merchant, and politician centered campaigns. some of the location specific flavor of the relevant 3e setting books (China, Egypt, etc..) |
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cabaret chicks on ice, low-tech |
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