02-13-2018, 02:28 PM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
Etc means "things similar to these". Speed is not a function of dex, speed is a function of move.
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02-13-2018, 06:37 PM | #22 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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02-13-2018, 10:34 PM | #23 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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One is "working within the framework of the box set"* and one is "adding things from outside the box set". Also one is "interesting mental exercise"* and one is "simple, easy, and basically already done". * If you're referring to the thread I started four months ago. I mean I could go back to that thread and post an addendum of "I tried it, it's stupid, don't do this, use Extra Effort In Combat from Basic instead" if that helps. Of course if you recall from that thread I didn't want more rolling... I was creating a "figure this stuff out before combat and it costs 1 or more FP for these results" system. |
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02-13-2018, 10:38 PM | #24 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
I don't think either of them are, actually.
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02-14-2018, 02:57 AM | #25 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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But "roll Will and add 5%xMoS to [stat] for 1 FP" is exactly how Extra Effort works in DFRPG... which is coincidentally what I was stating here. |
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02-14-2018, 09:57 AM | #26 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
Explicitly for "feats of strength and speed" like jumping gaps and lifting weights. There's no indication there that it is intended to apply to skill rolls in combat.
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02-14-2018, 12:17 PM | #27 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
The rules for extra effort are for feats of strength and speed, and are explained in Chapter 2 next to the rules for physical feats for good reason. A GM could house-rule that this includes combat, and work out ways for that to make sense, but that isn't the spirit of the rules as written. As far as the Dungeon Fantasy Roleplaying Game is concerned, extra effort isn't for combat.
Those who also play GURPS won't break the DFRPG by adding in its rules for extra effort in combat – or for that matter, its rules for feats fueled by character points, or any other way to push the limits. But this isn't the right forum for discussing any of that, because at that point we're really talking about another game completely.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-15-2018, 03:47 AM | #28 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Dungeon Fantasy RPG All-Out Attack (Double) Question
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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all-out attack, combat |
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