01-11-2018, 08:08 PM | #261 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Melichor's new weapon talents.
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I rather like your talents except for one thing. The biggest problem in TFT is that long term characters gain lots of attributes and all start to feel the same. (High in all three attributes.) Also everyone soon gets a really high DX and hits almost all the time. So these talents that give you a higher DX on attacking, just makes that evil day come sooner. I would be much more interested in using such talents in my campaign, if they did NOT give the DX bonus on offence. Warm regards, Rick. |
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01-11-2018, 08:41 PM | #262 |
President and EIC
Join Date: Jul 2004
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Re: The Fantasy Trip
I spent some of my office day in going through the SPACE GAMER file and marking TFT articles worthy of reprint. Some of them may have been (or may be about to be) overtaken by events, but in the context of the original rules there is a lot of fun material there.
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01-11-2018, 09:24 PM | #263 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
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01-11-2018, 09:31 PM | #264 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
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01-11-2018, 09:32 PM | #265 | |
Join Date: Nov 2010
Location: Arizona
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Re: Melichor's new weapon talents.
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01-11-2018, 09:33 PM | #266 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
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01-11-2018, 11:05 PM | #267 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: The Fantasy Trip
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01-11-2018, 11:09 PM | #268 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: The Fantasy Trip
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01-11-2018, 11:18 PM | #269 |
Join Date: Dec 2017
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Re: The Fantasy Trip
The scope of talents is a tricky one. There is a natural instinct to want to play with the list, adding things that will be fun or open up new possibilities for characters. On the other hand, the end game of that process is you are now playing GURPS using a talent point economy. In addition to opening up the complexity of the game, the fact that GURPS lets you trade any kind of strength for any kind of weakness allows you to build characters in a way that would degrade one of TFT's strengths: it is a well balanced competitive combat engine. There are many options to building a character in TFT, but there is no recipe for creating characters who are clearly stronger in combat than others.
People have their personal preferences for higher ST or DX, more or less armor, etc. But the fact is most of that design space contains characters who match up fairly well against one another in an open one on one fight. When you can trade off your combat strength against narcolepsy or having a funny hair cut or something, it is pretty obvious how you should game the system to build a maximally powerful character. Some groups are graced with players who won't take advantage of that sort of system, but in my experience people take whatever opportunities you give them. So, I feel like TFT is at its strongest when you are making well balanced trade offs of one strength against another, with enough constraints that you can't just 'build-a-bear' your way to a monster. |
01-12-2018, 01:29 AM | #270 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
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in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
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