11-18-2017, 08:20 PM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Disadvantage of the week: Bad Smell and No Sense of Taste/Smell
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11-18-2017, 08:21 PM | #12 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Disadvantage of the week: Bad Smell and No Sense of Taste/Smell
Upthread I had not actually checked her character sheet, and was misremembering the OPH as Bad Smell.
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Bill Stoddard I don't think we're in Oz any more. |
11-19-2017, 05:59 AM | #13 | |
Join Date: Sep 2004
Location: Canada
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Re: [Basic] Disadvantage of the week: Bad Smell and No Sense of Taste/Smell
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With Hamfisted, even when you clean him, he can get dirt re-established very quickly. It also interferes with trying to get him to learn how to clean himself as he finds it fiddly and gets frustrated with the soap squirting out of his hands all the time.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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11-19-2017, 08:02 AM | #14 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Disadvantage of the week: Bad Smell and No Sense of Taste/Smell
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11-19-2017, 10:42 AM | #15 |
Join Date: Jul 2012
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Re: [Basic] Disadvantage of the week: Bad Smell and No Sense of Taste/Smell
I kind of feel like Bad Smell is something that goes along with everything said in the Appearance thread, usually taken by the same kind of monster-figures who also have Appearance or Social Stigma, almost part of the “disgusting” package for a creature never intended to socialise. No Sense of Smell/Taste often goes with those packages, maybe so the character doesn’t disgust themselves...
Though one major difference is Stealth. A monstrous-looking monster can still creep up on someone in the dark, but a stinky monster presents one more way for people to notice it approach. So I’d apply the -2 penalty to many Stealth rolls as well, usually any involving getting close, unless the background stench is sufficient enough for the monster’s scent to not be suspicious. Or the target has No Sense of Smell/Taste... Personally I’ve never been eager to play an unhygienic character. Usually with necromancers I’ve had them favour preserved or skeletal undead just because they’re cleaner. Demons who stink of sulphur seem like a reasonable candidate, and pact-given magic might even start to slowly generate the scent, although I’ve not figured out a way to make that variable enough. |
11-19-2017, 10:57 AM | #16 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Disadvantage of the week: Bad Smell and No Sense of Taste/Smell
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If you're using the Corruption rules (Horror, p146-48), you just require that some fraction of the negative character points thus acquired go into smells. Incidentally, "Distinctive scent" seems like a valid physical quirk. My sense of smell is very ordinary, and I've known perfectly hygienic people who had natural and individual scents.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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