01-13-2018, 06:25 AM | #31 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Allowing Technique Mastery with Dual-Weapon Attack
I tend not* to have cinematic stuff so it not really come up as a huge issue for me, but that said TM is one of those areas that in abstract are fine but you have to watch for game breaking combinations in play. Especially when compound a cinematic tech with TM!
*and when I do run cinematic stuff it tends to be pretty genre specific which acts as it own limitation here (I have soft spot for pulp two fisted adventures) Quote:
But well that why DWA defaults to -4 unless you allow a cinematic perk which makes dual wielding cinematic-ally easy EDIT actually sorry I realise your saying being able to attack with two weapons at once better than one! Yes I agree with you. *or rapier and dagger, or hell anyone with a shield and something else in their otherhand Last edited by Tomsdad; 01-13-2018 at 06:40 AM. |
|
01-13-2018, 10:49 AM | #32 | |
Join Date: Jun 2006
|
Re: Allowing Technique Mastery with Dual-Weapon Attack
Quote:
My favorite example is Sanitized Metabolism - no it does not make sense somebody would be more helpful if you squeeze into the elevator with them before you ask rather than ask from the outside before the door closes. It counters a penalty that isn't actually defined anywhere.
__________________
-- MA Lloyd |
|
01-13-2018, 10:56 AM | #33 |
Join Date: Jan 2010
Location: Brighton
|
Re: Allowing Technique Mastery with Dual-Weapon Attack
I think the issue for me here is not so much buying off the penalty, but then getting better than the underlying thing with TM. But it's really about the difference between action benefiting from TM and the underlying skill
Last edited by Tomsdad; 01-16-2018 at 06:26 AM. |
|
|