10-30-2019, 06:53 AM | #1 |
Join Date: Apr 2005
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Are there RAW sources for these modifiers?
I'm trying to design some powers which need enhancements or limitations I don't recall seeing before - either officially or unofficially.
Ceremonial: Your power works like a ceremonially-cast magic spell or an enchantment using the standard Magic rules. Others who share your power can contribute FP to energy costs to power it, suitably motivated and qualified assistants who don't share your power can contribute 1 FP, and those assistants who are hostile to the use of your power effectively subtract 1 FP. Generally must be combined with the Preparation Required limitation. Strengthened With Cooperation: If you can combine your power with others who share your power, the members of the group either get bonuses to effective skill to use their combined powers or else the effects of their powers are somehow increased. Possibly a trait such as Mindlink, Special Rapport, or Telecommunications is needed to coordinate the activity. Essentially like a Psionic Gestalt. Strengthened With Preparation: The opposite of Preparation Required or Weakened Without Preparation. Taking extra time gives you a bonus to use your power or somehow enhances its effects. Time Sensitive: Essentially the opposite of Preparation Required, but only suitable for traits which are used in reaction to some prior event or action. For example, using Detect to sense traces of something which was previously in the area being analyzed or using Healing to treat a wound long after the damage was inflicted. It could use Geographical/Temporal Scope modifiers as penalties to skill to successfully use the power, or else the effects are somehow reduced based on the amount of time which has elapsed prior to its use. |
10-30-2019, 09:15 AM | #2 | |
Join Date: Jun 2013
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Re: Are there RAW sources for these modifiers?
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See Partly Limited Abilities (PU8:6), which is also involved in the approach I took above. Basically, just apply Preparation Required to the levels of the ability that need it. A fire super with a 4d Burning attack that gets boosted all the way to 20d if he spends 1 minute "powering up" beforehand (screaming, forehead veins, and flashy auras optional) has Innate Attack 4d Burn [20] and Innate Attack 16d Burn (Immediate Preparation Required, 1 minute -30%) [56].
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10-30-2019, 01:46 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Are there RAW sources for these modifiers?
Also rules for combining powers are in GURPS Powers.
As for ceremonial, that would include extra time but the rest? Not sure requires pondering.
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10-30-2019, 04:28 PM | #4 |
Join Date: Sep 2007
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Re: Are there RAW sources for these modifiers?
A standard magic mage has to meet a few requirements to be able to contribute to a ceremony (Magery, skill 15+, etc). So a magic-as-powers analog might require an Advantage from a contributing caster -- say, "Affects Others" on the mage's ER, along with a suitable Accessibility (or Limited Enhancement, if you prefer) to say "only during ceremonial casting".
If you want the energy-tapping to be a cost of the mage leading the ceremony, then you might build it as Leech, "Only from willing targets during ceremonial casting". If you want to get really fancy, you could build it as a levelled advantage to reflect the 1 / 3 / unlimited thresholds, with the Accessibility (or Environmental) Limitation on each level reworded appropriately (any spectator, mage or skill 15+, mage and skill 15+), and of course increasing in value at each level. But I'd start with the Combining Powers rules on Powers p170. |
10-30-2019, 06:46 PM | #5 | |
Join Date: Apr 2005
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Re: Are there RAW sources for these modifiers?
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Cooperative advantages and Partially Limited Abilities make sense for leveled advantages where teamwork can boost effects, but not so much for an advantage which normally requires an attribute or skill roll. Specifically, I'm thinking of the Healing advantage, where getting an assist from fellow healers boosts the lead healer's effective IQ to treat disease or other ailments which carry a skill penalty. |
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10-30-2019, 07:38 PM | #6 | |
Join Date: Jun 2013
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Re: Are there RAW sources for these modifiers?
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For abilities with built-in FP costs, like Healing, I'd personally have no objection to characters working together in the above fashion to be able to split the FP cost amongst themselves. It should probably be split as evenly as possible (perhaps to the point of needing to round up), but that's up the GM.
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10-30-2019, 08:05 PM | #7 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Are there RAW sources for these modifiers?
I'd also go with the rules for combining powers in GURPS Powers.
Hidden in the same book, spirit powers get ritual length as a special rule on p. 178. Quote:
Either way, that's what I use. It's a nice technically RAW solution, and I've called that bonus for taking extra time a +10% enhancement, though that's a bit dubious, and I would be more than happy with other prices. It'd make sense to guess what the limitations are worth and price this enhancement accordingly. I'd ballpark affecting others at -5% or -10%, consecration as -5%, and regalia as -5%. That'd probably make ritual length closer to +15% or +20% as an enhancement. Aaaand that's only useful if you think that might be a good solution for what you're trying to do, so I'll stop my rambling.
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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10-30-2019, 09:45 PM | #8 |
Join Date: Sep 2007
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Re: Are there RAW sources for these modifiers?
Bonuses to casting skill rolls thanks to a ceremonial group can be handled with the Basic rules on B342 (Takes Extra Time, Long Tasks).
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