11-18-2010, 05:17 PM | #1 |
Join Date: Jun 2006
Location: Spain —Europe
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Pyramid #3/25 Epic Magic - released
It's here!
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11-19-2010, 02:26 AM | #2 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/25 Epic Magic - released
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The article on Quartermaster mages I dont know if I would call that epic but was nice to see and something we can use more of. |
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11-19-2010, 01:40 PM | #3 | |
Join Date: Aug 2004
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Re: Pyramid #3/25 Epic Magic - released
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Or, to put it another way, you can have a floating castle in the sky, but you still need someone to dump out the chamberpots. :)
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11-19-2010, 01:42 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/25 Epic Magic - released
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11-19-2010, 11:05 PM | #5 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/25 Epic Magic - released
I liked the Essential Spells article, it was put right to use in my current game. David twisted a super cool idea when he used the GURPS Spaceships series like he did. I am sooo using that Juggernaut somehow in my current campaign.
I also really dug the article o Apollo, it had a ton of info while being vague enough to fit wherever you might need it. Overall a really great article. Ghostdancer
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11-20-2010, 08:10 AM | #6 |
Join Date: Dec 2005
Location: Saskatchewan, a place colder than Siberia
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Re: Pyramid #3/25 Epic Magic - released
I felt that the floating castle made an interesting setting for an adventure. You can ditch the magic academy, or at least set that in the castles past and use it as a setting for an adventure that would allow it to become the PC's hidden floating base to rest and recover.
Articles like this certainly demonstrate the flexibility of Gurps products. Well done. Dave.
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11-20-2010, 08:53 AM | #7 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Pyramid #3/25 Epic Magic - released
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[whimsical] It's utopian, but this David L. Pulver's work deserves a cool oil painting along the style lines of Jeff Easley or Larry Elmore, and besides this is another reason for being mad around while waiting for Low-Tech Companion 2: Weapons and Warriors: I can't wait to stat the giant with the Scaling Rules that are waiting inside. DF 13: Monsters 1 could have some interesting clue, too. [/whimsical] I'm very interested too in the Essential Spells article. It was time for showing in an official way some of what can be accomplished with the "standard spell as skill system" of GURPS Magic along with some of the tools of Thaumatology. Kudos to Antoni Ten! I've not read the other articles yet, though. I just jumped for glancing these two articles that instantaneously caught my attention and I have the others waiting. But I feel that they are going to be interesting, too, making an impressive Pyramid #3/25 issue.
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11-21-2010, 01:20 PM | #8 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/25 Epic Magic - released
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11-21-2010, 02:39 PM | #9 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Pyramid #3/25 Epic Magic - released
That was extremely odd. I was trying to post this to another thread. I think I may have hit the wrong button or some such mishap. Sorry!
Regarding Epic Magic; I liked the issue. Particularly interesting was the idea of Epic Songs, and the Toymaker adventure hooks could make for a truly Epic campaign. One thing I'd like to know; what devilishness could you get up to with the world machine once you had it? There are all the worlds Joonas created still sitting in it but you'd have to be pretty amazing to be able to create anything new. That means you are stuck with trying to manipulate the existing worlds in the machine. Given the machine's ability to stop, start, or accelerate time in a world you could still do quite a bit. Overall though, how could someone who found the machine use/abuse it? (big limitation is anything taken out of a world vanishes after a short period of time- how would those demons invade?)
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11-21-2010, 03:28 PM | #10 | |
Join Date: Jun 2008
Location: Lansing, MI
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Re: Pyramid #3/25 Epic Magic - released
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Then I'd teleport those troops around the world, have them conquer according to my desire. And when it comes to holding territory I'd see that fresh replacements are rotated in every 28 days to make sure they don't vanish in an untimely manner.
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