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Old 03-09-2020, 11:29 AM   #41
AlexanderHowl
 
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Default Re: Blending Star Trek and the World of Darkness (classic)

One of the key elements of CtD was the Mists, which was a weapon that the super-sapient Dreaming used to defend its existence. Mundane creatures cannot remember the Dreaming, and the Mists will actively rewrite reality to avoid detection, so I doubt that Changelings would be registered aliens. If need be, the Dreaming is probably capable of dragging too curious mundanes into the Far Dreaming, where they go permanently insane.

In a science fiction setting like Star Trek, the Dreaming would probably be the Galactic Dreaming, with each species having its own planets within the Dreaming. There would be rumors of another dimension, but the science of Star Trek would not be able to access it, so most governments would discount such a rumor. Any government that actually attempted to penetrate the Dreaming would suffer accidents and misfortunes that would grow the close they get, until the Galactic Dreaming consumed their entire civilization. Such actions would leave mysterious breaks in the archeological record of ancient civilizations as the only warning.
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Old 03-09-2020, 03:20 PM   #42
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Default Re: Blending Star Trek and the World of Darkness (classic)

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One of the key elements of CtD was the Mists, which was a weapon that the super-sapient Dreaming used to defend its existence. Mundane creatures cannot remember the Dreaming, and the Mists will actively rewrite reality to avoid detection, so I doubt that Changelings would be registered aliens. If need be, the Dreaming is probably capable of dragging too curious mundanes into the Far Dreaming, where they go permanently insane.

In a science fiction setting like Star Trek, the Dreaming would probably be the Galactic Dreaming, with each species having its own planets within the Dreaming. There would be rumors of another dimension, but the science of Star Trek would not be able to access it, so most governments would discount such a rumor. Any government that actually attempted to penetrate the Dreaming would suffer accidents and misfortunes that would grow the close they get, until the Galactic Dreaming consumed their entire civilization. Such actions would leave mysterious breaks in the archeological record of ancient civilizations as the only warning.
Kwel!!! and spooky. The disconnect between the world that the WoD has fallen into and the powers of the WoD would create many interesting mysteries.
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Old 03-13-2020, 09:31 AM   #43
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Default Re: Blending Star Trek and the World of Darkness (classic)

In Changeling:The Dreaming there are groups called Gallain. The Gallain include, but are not limited to, the Nunnehi, the Menehune, the Inanimae, the Hsien. the Adhene, and the Merfolk. With the exceptions of the Adhene, each of these groups is treated much like the Changelings normally are. These groups tend to be their own worlds in Federation Space but not part of the Federation. There are exceptions to this.

The Adene are mainly still in the Dreaming and largely unchanged. However, the Fuath have almost in it's entirety become Changelings. Large numbers of Aonides and Moirae have also crossed over into being changelings, but nowhere near a majority in either case.

Note: Both the Pu'gwis and the Tunghat are getting respectful help for their problems. And the Nanehi, the Inua, and the Surems have all become important in the Federation"s Diplomatic circles.
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Old 03-17-2020, 08:25 AM   #44
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Default Re: Blending Star Trek and the World of Darkness (classic)

Both Sorcerers and Psions came through into this new reality. Most people with other Numina came through as well. The large majority of which became Psions of some type.

Remember Numina are mortal powers. Like all other normal mortals they remember only their new memories of this Star Trek reality. These memories will include altered versions of all past events. They will remember that they have Numina, but their memories of how they got them might be wildly altered.

Psychics are doing fine. Many people who were on the edge of being psychic or simply had a strong potential to be psychic have at least a little ESP, Telepathy, or Mental Shield Capacity. If you're using White Wolf mechanics and transferring a Psychic PC from the regular WoD to this setting add two dots to any Psi Numina you wish. If you're using GURPS then add around twenty XP to any Psi power or advantage. It may be wise to add more or less points in context to make the gains even through the group. If the Psychic was the weakest, and it would work better for them to be stronger, go ahead, it's your game. The reverse also applies.

Sorcerers feel somewhat slighted. They know they are Sorcerers, wielders of magic, but everyone tells them they're Psychics. Still their powers work. And if they lack the raw power and versatility of Mages, they don't have to deal with Paradox either. Plus Mages always seem a little nuts at best. Sorcerers, if you're using White Wolf rules get two extra dots in Psychic Numina (this represents the efforts of Parapsychologists to turn them into Psychics) and an extra dot in Occult or a similar skill (this represents better information sources). They also gain some level of negative reputation for being a little nuts. If you're using GURPS rules, let them have around twenty-five points to add to PSI powers, and/or Magic skills, and give them a negative reputation for being a little nuts. As above, feel free to fudge these numbers in the interest of a better game.

Other Numina users must be handled on a case by case basis. If they really aren't any more powerful than ordinary Sorcerers and Psychics, then they can be treated in the same way. If they are substantially more powerful, they you might need to be less generous. Also, some Numina might not fit this setting.
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Old 03-17-2020, 08:36 AM   #45
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Default Re: Blending Star Trek and the World of Darkness (classic)

One group of sorcerers to consider are the techno-mystics, the people who create and use magical science. In Star Trek, these would be the engineers and technicians who build, maintain, and/or operate the superscience of the setting. Scotty and LaForge would be the primary examples, though Data and Seven of Nine might qualify (though they are also products of superscience). In general though, Numina may only be learned by mortals, lesser supernaturals (Dhampyrs, Ghouls, Kinfolk, Kinain, etc.) and Shapeshifters (primarily Bastet and Kitsune, though the rest have the potential, they just usually lack the motivation).
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Old 03-17-2020, 09:19 AM   #46
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One group of sorcerers to consider are the techno-mystics, the people who create and use magical science. In Star Trek, these would be the engineers and technicians who build, maintain, and/or operate the superscience of the setting. Scotty and LaForge would be the primary examples, though Data and Seven of Nine might qualify (though they are also products of superscience). In general though, Numina may only be learned by mortals, lesser supernaturals (Dhampyrs, Ghouls, Kinfolk, Kinain, etc.) and Shapeshifters (primarily Bastet and Kitsune, though the rest have the potential, they just usually lack the motivation).
Good call. Having a Psychic engineer (who simply thinks they are a very hard worker) would be a plumb for any ship.

By the way, would O'Brien count too?

In this case, instead of more points in Numina, points in Engineering! would be a better choice.
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Old 03-17-2020, 09:48 AM   #47
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Default Re: Blending Star Trek and the World of Darkness (classic)

Any Wildcard skill would be a good fit for Numina, especially if they apply the bonus points rule.
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Old 03-17-2020, 09:52 AM   #48
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Any Wildcard skill would be a good fit for Numina, especially if they apply the bonus points rule.
I can see that. It lets them leverage weaker powers with more potent skills. Thus they can keep up with the more powerful supernaturals better because they have something unique to offer.
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Old 03-17-2020, 05:01 PM   #49
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Default Re: Blending Star Trek and the World of Darkness (classic)

Of course, there should be a limit, though the expense of Wildcard Skills (24 CP at (Attribute) and 12 CP per +1) is often enough. After all, the 144 CP for an (Attribute)+10 can usually be spent to make a more effective character if the character is less than 250 CP. Above 250 CP, they have enough points to make a generally capable character that is frighteningly capable in one specialty.
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Old 03-19-2020, 10:05 AM   #50
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Default Re: Blending Star Trek and the World of Darkness (classic)

Mages of different kinds reacted differently to the transfer from the WoD to the blended world.

Tradition Mages, Technocratic Union Mages, Disperates, and Orphans Mages, that can be made with the regular rules, came through the same way. They retain all of their memories of their previous life and have a full set of memories for this setting. They find they can move back and forth freely and without confusion in their thoughts between the two lives. If mages of this type had mutilations or medical conditions that could have been healed in the Star Trek reality, those are gone or long healed. Thus a combat veteran who awakened because of the meditation sessions he or she took to deal with the pain of losing their legs and an arm, would find themselves healed with an intact body.

Marauders of any kind will remember their fantasy life, but not their real life. They'll have an alternate set of memories of that. Example, most of the time, Annie thinks she's the good fairy Silverbell. She only rarely remembers she's Annie Watkins failed doctorate candidate in comparative literature from Schenectady. After the transfer/transformation Annie still thinks she's the good Fairy Silverbell, but when her old life breaks through for a while, she remembers a 23rd century life as a graduate student in comparative literature specializing in the post contact literature of recently contacted worlds. The actual past lives of the marauders are forgotten but their dreams are clearer to them.

Nephandi gain no new memories. They don't lose any memories they had either. Those nephandic cultists who are not yet Nephandi are typical of their previous group.
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