04-20-2017, 03:17 PM | #1 |
Join Date: Aug 2004
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Pyramid #3/102: Epic
"Epic" doesn't just mean bigger or more powerful, it's about pushing the boundaries of what's possible and expanding the scope of the story. Epic heroes affect the lives of those around them, possibly even the world as a whole. And taking your game to that next level is the goal of Pyramid #3/102: Epic.Each glorious death
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04-20-2017, 03:20 PM | #2 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Pyramid #3/102: Epic
GAMERS! TONIGHT! WE DINE! IN AUSTIN!!!
It's a good'un. I was especially interested in Christopher's Craft Imbuement rules.
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04-20-2017, 03:29 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/102: Epic
Lot of goodness here.
I like the Crafting Imbuements the most , though wish there had been a size changing one included. Both settings are excellent and all the articles were at minimum inspirational.
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04-20-2017, 03:37 PM | #4 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Pyramid #3/102: Epic
I've read through Crafting Imbuements, Dungeon Fantasy Goes to War, and Götterdämmerung so far, and this is definitely looking like a good issue!
I particularly liked Crafting Imbuements - I had actually had some ideas along these lines before, but Christopher has implemented practically everything I was thinking about, at least as good I could have. I did have just a couple of questions about the system, though. First, the article is actually unclear about which skills the imbuement skills' specializations are based on. I assume from context that it's crafting skills (since things like (Melee Weapons) and (Missile Weapons) are Armoury specializations), but it's not spelled out anywhere I could see, and I think that could be clarified. Second, how would you add a destiny or purpose to an object? Say you wanted to make a sword that had the mystical purpose of "Slay the Ogre of Red Wood". Would that just be the Infuse Gear skill, with advantages like Higher Purpose or Destiny? Or is Infuse Gear supposed to be about adding advantages to the item's "character sheet", and adding traits to the user of the item would be better handled with another skill? |
04-20-2017, 04:25 PM | #5 | ||
Join Date: Aug 2004
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Re: Pyramid #3/102: Epic
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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04-20-2017, 05:45 PM | #6 | |||||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/102: Epic
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This is the only one I've had a chance to read so far (other things on my plate). Quote:
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I also have some Designer's Notes up on my blog.
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04-20-2017, 06:47 PM | #7 | ||||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Pyramid #3/102: Epic
Ah, so it is. Somehow, my eyes just glazed over that. Thanks for setting me straight!
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Another question about the Crafting Imbuements - I'm looking at Blessed (Inspired Crafter), and I really like what I see. One thing occurs to me, however. I can easily see settings where this trait would be appropriate without any divinity backing it up (Tolkien, for example, has lots of characters who could justify a few levels of this). However, Blessed normally has a pact limitation built in. Do you think it would be reasonable to just have a +10% enhancement, "not supported by divine forces", to waive that requirement? |
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04-20-2017, 07:03 PM | #8 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/102: Epic
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04-20-2017, 08:38 PM | #9 |
Join Date: Jun 2008
Location: Lansing, MI
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Re: Pyramid #3/102: Epic
this all looks like a lot of fun.
But let's be honest -- am I the only one who has that song going through my head when I read it?
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04-20-2017, 09:56 PM | #10 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/102: Epic
No, but alas I have no more Faith.
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