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Old 05-07-2014, 02:27 AM   #1
Evenglare
 
Join Date: May 2012
Default Classes

I know GURPS is all for being skill based and making whatever you want. But here's my question. Has anyone done a class based system with gurps. If so how did you handle it?

I'm working on my own world and it has very distinct classes associated with it. I'm still trying to choose a system that can support my vision before I just give up and create my own.

I was thinking something like create the class as a template, along with the races. Have them pick a class and race and then acquire the template. Then I would have all the abilities built out and the class can simply buy those abilities when they have enough XP, similar to leveling up in D&D and picking feats or something like that.
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Old 05-07-2014, 02:48 AM   #2
Balor Patch
 
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Default Re: Classes

The DF line is essentially class based. It has templates like Barbarian, Bard, Cleric, Druid... and rules for class-specific power ups.
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Old 05-07-2014, 03:10 AM   #3
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Default Re: Classes

Dimgeom Fantasy, Sction and Monster Hunter all template based.
Also there is a supplement for creating templates you may find usefl.
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Old 05-07-2014, 03:59 AM   #4
Evenglare
 
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Default Re: Classes

Quote:
Originally Posted by Refplace View Post
Dimgeom Fantasy, Sction and Monster Hunter all template based.
Also there is a supplement for creating templates you may find usefl.
Cool thanks, can you point me in the direction of the mentioned supplement?
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Old 05-07-2014, 04:25 AM   #5
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Default Re: Classes

Template Toolkit 1: Characters
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Old 05-07-2014, 06:10 AM   #6
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Default Re: Classes

GURPS call classes by the name of templates.
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Old 05-07-2014, 06:31 AM   #7
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Default Re: Classes

Quote:
Originally Posted by gilbertocarlos View Post
GURPS call classes by the name of templates.
Clarification - all classes are handled as templates, but not all templates are classes.
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Old 05-07-2014, 07:12 AM   #8
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Default Re: Classes

If you let us know what the "classes" on your world are, there's a good chance that some of us can help you make templates, or can suggest existing templates that are a good start.
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Old 05-07-2014, 07:43 AM   #9
Gold & Appel Inc
 
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Default Re: Classes

Quote:
Originally Posted by aesir23 View Post
If you let us know what the "classes" on your world are, there's a good chance that some of us can help you make templates, or can suggest existing templates that are a good start.
Yeah, you shouldn't reinvent the wheel if you don't have to. There might be existing templates that are almost what you want, with just a couple of tweaks, and some of us enjoy making this kind of stuff.
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Old 05-07-2014, 07:47 AM   #10
Evenglare
 
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Default Re: Classes

Thanks for the suggestions. Here is a link to my creation. I originally started it in the 13th age engine but I'm not completely sure if that's the way I want to handle it. So for now I've been strictly building the universe and staying out of the crunch. I figure I can write down the races and classes and abilities and then see how I can incorporate them.

https://drive.google.com/file/d/0B04...it?usp=sharing
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