03-14-2018, 09:48 AM | #61 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: 25% of Starting Points
You would also have a non-hazardous Duty nearly all the time.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-14-2018, 09:51 AM | #62 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: 25% of Starting Points
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Also, when building Patrons, particularly for low-point-value characters, I'd look more at the general descriptions at each level: "A powerful individual", "an extremely powerful individual", "an ultra-powerful individual", etc., rather than the point value guidelines, which, bear in mind, are all couched in terms of being "usually" this or that, not "always". If a 25-point character spends 10 of those points on a Patron, they're going to get a "powerful individual", and the fact that that person probably exceeds the "150% of your character point value" number by a lot is okay. |
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03-14-2018, 10:03 AM | #63 | |
Join Date: Dec 2006
Location: Meifumado
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Re: 25% of Starting Points
For the parents or the child?
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A good way to model parents is actually as Enemy (Watcher).
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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03-14-2018, 10:07 AM | #64 | |
Join Date: Jan 2010
Location: Brighton
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Re: 25% of Starting Points
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The thing is Ally has both a set cost element (a 100% point ally that's always around always costs 20pts, whether the PC/Ally is 100cp or 1000cp), And a proportional cost aspect, (100% of cp is a proportional value that defined by cp) But that's because an allie's value is proportional to the character who buys it, but so in theory are the challenges each will face. for example say Superguy is 2000cp, batdude is 500cp, hobo Mike and hobo steve are both 25cp Superguy faces off against a 2000cp opponent with his ally Batdude. Batdude at 500pt is 25% of Superguy's opponents 'power'. Hobo Mike faces opponent of 25cp (same proportional challenge in theory as Superguy fighting a 2000pt opponent), only at 25pts Hobo Mike's ally Hobo Steve is 100% of that opponents 'power' and proportionally much more of an asset than Batdude is for Superguy in an equivilnet fight, even Though batdude is 10x the raw power of Hobo Steve. Now of course Hobo Mike is also in absolute terms much less powerful than Superguy, which is why even when the two have allies of equal power (and thus equal utility to them in there different worlds), the absolute points costs of that allies represents very different investments for overall points for superdude than it does for Hobo Mike. I.e. basically in a 25cp low powered campaign having an ally of equal power costs you proportionally more than in a very high powered 2000cp campaign. Just as Combat reflexes would be a significant part of a 25cp character and likely a defining feature, but is almost an after thought for a 2000cp character having 2000 pt adventures. But I do agree ally throw up questions of absolute vs proportional in terms oi costs. |
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03-14-2018, 10:07 AM | #65 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: 25% of Starting Points
The child. Clean your room. Mow the grass. Eat your vegetables. (From the point of view of many kids, that last one may not be non-hazardous.)
That's another way. Especially if you're running a Rugrats sort of "secret child adventurers" sort of game.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-14-2018, 10:10 AM | #66 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: 25% of Starting Points
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03-14-2018, 10:13 AM | #67 | |
Join Date: Jan 2010
Location: Brighton
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Re: 25% of Starting Points
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(no matter how much better Batdude would be at finding pizza instead of fighting crime than Hobo Mike would be). Last edited by Tomsdad; 03-15-2018 at 08:10 AM. |
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03-14-2018, 10:17 AM | #68 | |
Join Date: Jan 2010
Location: Brighton
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Re: 25% of Starting Points
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I guess there is also the point that at 25cp we wouldn't expect anywhere as much capability from Hobo Mike as we do from 2000cp Superguy. So an investment in a 15pt advantage should be a proportionally greater one for the former than the later Last edited by Tomsdad; 03-14-2018 at 10:41 AM. |
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03-14-2018, 10:20 AM | #69 | |
Join Date: Mar 2006
Location: Iceland*
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Re: 25% of Starting Points
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Yet it's 10% of the point value in the first case, 100% in the second. This is just how GURPS works and the only solution I can see is work with players to develop character concepts and only then impose a point limit, if you impose one at all. Point values aren't really effective at balancing much of anything, they are more useful to make players feel that they have at least the same chance as other players to choose cool stuff.
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Za uspiekh nashevo beznadiozhnovo diela! |
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03-14-2018, 10:40 AM | #70 | ||
Join Date: Jan 2010
Location: Brighton
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Re: 25% of Starting Points
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I agree some traits can at times "value add" thus having a multiplicative effect. But there's also the point that that increase should be seen in terms of what you face. Put it this way. I think 100pts of ATR provides a proportionally greater advantage when facing 200cp adversaries than it it does when facing 1100pt ones. Even if say at 1100pt its mean an extra attack(s) at Skill30 and ST30 than say an extra attack at skill15 and ST12. I guess another way to look at this is a 1000cp character will not have significantly greater difficulty beating a 200pt one than a 1100pt one would with addition of ATR, even if that 100pt difference would amount to significant difference at the 200pt level. But yeah those are all a very subjective points! Quote:
Just ask the TL12 psychic paying 10pt per points of ST and the TL3 knight doing the same! Last edited by Tomsdad; 03-14-2018 at 11:06 AM. |
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