05-12-2014, 04:42 PM | #21 |
Join Date: Dec 2012
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Re: Ultimate equipment for a Supers campaign.
Thanks, that helps! In that case , the damage should be 6pi with 1d-1 [1d-3 cut] cr ex follow-up. Could also be [1d-4 cut] if you want to round down instead of up, but up is a few thousanths closer.
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05-13-2014, 01:02 AM | #22 | ||
Join Date: Jul 2013
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Re: Ultimate equipment for a Supers campaign.
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It's a shame there's only one gun in the table that chambers that round... |
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05-13-2014, 02:33 AM | #23 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Ultimate equipment for a Supers campaign.
I'd probably have two completely different kits: "assault" and "stealth". The first would include assault rifles, grenades, heavy body armour, etc. The second would be for high security places that are likely to search me, so I'd need everything to be inconspicuous such as concealed body armour, disassembled or repurposed weapons, lockpicks, shaped charges, etc.
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05-13-2014, 06:09 AM | #24 | |
Join Date: Feb 2014
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Re: Ultimate equipment for a Supers campaign.
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With the previously mentioned 90's anti-hero "costume of pouches" look, you could have lots of different cornucopias for smoke grenades, bolt action rifles with different types for different weapons, shotgun slugs, silver(ed) shot, bird shot, buck shot, exotic shells. Again, fast-draw grenade would help if you're tossing them or if you opt for a single-load grenade launcher (maybe as a barrel-mount). The launcher helps if the GM insists that cornucopia only work for ammunition. If the GM rules it works for anything, don't forget utility items too. Anything that would be useful for just a little time, is inexpensive, fits in a pouch, but could be damaged in use might be a good option. Matches, LED or chemical glow sticks (for temporarily throwing down holes or in dark areas), silly-string (for tripwire detection), various aerosols for laser detection or UV tagging, pepper-spray, vials of high strength acid... And look at Talisman and Bless. Talismans can help protect against anything including bullets, fists, and lightning. Bless is even better, lasting until it saves your life, and giving you bonuses all along. Hideaway pouches for your extra rifles is a must. Or enchanted with illusions to make them look innocuous. A shotgun that is a walking cane, a helmet that looks like a baseball cap, etc. Last edited by Culture20; 05-13-2014 at 06:16 AM. |
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05-13-2014, 06:13 AM | #25 |
Join Date: Aug 2007
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Re: Ultimate equipment for a Supers campaign.
Nope. Those spells are double cost on ranged weapons or 1/10th cost on the ammunition.
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Fred Brackin |
05-13-2014, 07:02 AM | #26 |
Join Date: Mar 2006
Location: Lyon, France
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Re: Ultimate equipment for a Supers campaign.
I'd be worried that none of the above suggestions are going to even nick Dr Supervillain's Adamantium Cyberguards.
You might want to ask your GM for help. So that your weapon choices, the powers of the other PCs and the type of foes you will meet balance. If this is open season character creation then you need the A. highest damage option (to defeat injury tolerance) and B. the highest armour penetration option (for DR) and something that does a good job of both. RPGs and grenade launchers are cheap. But for real firepower I'd want a Predator Drone following me all the time. Don't forget to have every kind of monster hunting weapon, from silver bullets for werewolves to a fire truck for fire elementals. Spoiler gear is great: bugs, tracking devices, IR smoke grenades, land mines, portable science gear and a big van or five to carry you and your support teams (medevac, clean-up, prison van, crime scene unit). But all of it should probably be run past the GM who might not want you ruining his plots with your encyclopaedia of modern gear. I think it was Kromm who said powers ought to be suggested by the players but created by the GM.
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05-13-2014, 07:23 AM | #27 | |
Join Date: Aug 2007
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Re: Ultimate equipment for a Supers campaign.
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If I had massive wealth and was looking to upgrade my gear I'd get modern weapons that you can get parts for..
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Fred Brackin |
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05-13-2014, 08:34 AM | #28 |
Banned
Join Date: Apr 2008
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Re: Ultimate equipment for a Supers campaign.
A couple of ideas for combo gadgets:
But I'll post them somewhere I feel actually welcome. Last edited by Figleaf23; 06-03-2014 at 07:08 AM. |
05-13-2014, 09:22 AM | #29 |
Join Date: Feb 2014
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Re: Ultimate equipment for a Supers campaign.
Which is actually genre compliant. Punisher, Nick Fury, Bat-Man, etc will never be a match for ultra-DR opponents. They rely on their wits or their friends. Hawkeye and Green Arrow are "normal" (discounting Goliath), but their arrows are powerful enough to be gadget advantages instead of equipment.
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05-13-2014, 09:49 AM | #30 | |||
Join Date: Jul 2013
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Re: Ultimate equipment for a Supers campaign.
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