04-19-2010, 04:54 PM | #21 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Dungeon Fantasy on the cheap...
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EDIT: At any rate I do think skill 12 makes sense if you want to capture that old school 1st level feel, IMO. |
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04-19-2010, 05:27 PM | #22 | |
Join Date: Nov 2006
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Re: Dungeon Fantasy on the cheap...
Quote:
Last edited by b-dog; 04-19-2010 at 05:42 PM. |
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04-19-2010, 08:00 PM | #23 |
Join Date: Feb 2009
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Re: Dungeon Fantasy on the cheap...
Hmmm, for 150pts, assuming the same 50pts of disads, have no difficulty making a level 1 knight or swashbuckler without lowering stats
However making a wizard on 150? Oww, that is tough . . . wizards need lots of spells and high magery, so cant trim a way a huge amount of advantages and skills and still have a wizard |
04-19-2010, 08:29 PM | #24 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Dungeon Fantasy on the cheap...
Quote:
In fact, for the scaled back versions I wrote up I did cut back on those assignable advantage points for those two templates. I also scaled back their attributes, however if you look at the template's advantage list you'll notice that attribute bonuses are one of the things you can buy with the assignable advantage points, meaning you could just buy the attributes back up. Or you can choose to spend the points on other advantages. Other templates are much more tightly built, with fewer points allocated to general advantage pools, and making them much tougher to easily scale back.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 04-19-2010 at 08:43 PM. |
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04-20-2010, 12:24 AM | #25 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Dungeon Fantasy on the cheap...
Eric, just wanted to go out of my way to say that this is really quite wonderful. I'll probably give my players 250 points still, but these will be there for those who want the more expensive races or to multi-class.
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04-20-2010, 03:52 AM | #26 |
Join Date: Aug 2004
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Re: Dungeon Fantasy on the cheap...
Excellent article Eric.
Just curious. if i were to apply those templates to a Banestorm campaign, are there any trait deletions in it to make it incompatible with the Banestorm, Magic and/or Fantasy .gdfs?
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
04-20-2010, 08:49 AM | #27 | |
Join Date: Sep 2004
Location: Canada
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Re: Dungeon Fantasy on the cheap...
Quote:
Saying that D&D 1e was "supposed to be 6 seconds of actual time" assumes that the designers had a lot of interest in actually tying it to real time. They didn't. They provided some vague notes about real world units, but this is from the era of RPGs where Turns and Rounds were important game mechanics and distance moved depended on if there was a roof over your head or not (and oh gosh, AD&D is where you got intitiative re-rolled every turn and it mattered which weapon you were using and what spell you were casting as it modified initiative and aaaugh the dice, the dice!). Yeah. GURPS is explicitly tied and tethered to real world units. This was a New Idea for most gamers when GURPS came out - and frankly is still a bit of a radical concept when you consider the White Wolf system(s) prefer time units based on dramatic rhythm rather than actual time. Anyways, I think I've derailed Eric's thread long enough.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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04-20-2010, 11:31 AM | #28 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Dungeon Fantasy on the cheap...
No, but many of the esoteric abilities used in these templates require that you load the DF1 data file - all the Holy/Druidic spells, Chi/Holy/Druidic abilities, etc. are defined in the DF1 data file. The DF1 file itself doesn't include any deletions either, though it does create many duplicate traits.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 04-20-2010 at 11:34 AM. |
04-21-2010, 02:16 AM | #29 |
Join Date: Aug 2004
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Re: Dungeon Fantasy on the cheap...
Bard 150 pts version. DX 10, HT 11. Basic Speed 6.00 [5] Basic move 6 [0].
Should be Basic Speed 6.00 [15], shouldn't it? The default Basic Speed is 5.25 with those attributes. 15 pts needed to get it to 6.00.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
04-21-2010, 02:48 AM | #30 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Dungeon Fantasy on the cheap...
Captain-Captain, you must be looking at the wrong template or something. Only two templates have Basic Speed 6.00 [5] and neither one is the Bard. The 150 point Bard has Basic Speed 5.00 [-5], Basic Move 5 [0].
P.S. I have done a couple of minor updates to the file, but I'm about 99% sure I didn't touch the Bard templates. I did change the 150 point Barbarian template (I'd actually changed it in the GCA file a while ago, but never updated the HTML document to match - I left IQ at 10 and dropped Outdoorsman by 1, which keeps the disadvantage points a little more reasonable for the Barbarian). I'm also working on a revision with 100 point versions of each of the templates, mostly by cutting the Advantages and a little from the Attributes, but I need to give it another pass yet.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 04-21-2010 at 02:52 AM. |
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character assistant, dungeon fantasy, gca4, gurpsland, templates |
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