06-01-2011, 07:39 PM | #1 |
Join Date: Feb 2009
|
Vehicles and Linked Damage
How does followup damage work on vehicles?
For instance, a M4 Sherman DR 210, ST/HP 158 is being attacked with a Panzerfaust doing 6dx3 (10) cr ex with 5dx5 cr ex linked How does it work out for damage to the tank and its crew? |
06-01-2011, 07:41 PM | #2 |
Join Date: Jan 2010
|
Re: Vehicles and Linked Damage
It's a mystery. I PM'd Hans about it once but he never got back to me.
|
06-01-2011, 07:49 PM | #3 | |
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
|
Re: Vehicles and Linked Damage
Quote:
I've always been convinced that this is how it should be interpreted. But, I can be wrong in my assumptions of course.
__________________
- Yeah sure, but what’s the purpose behind the survival of the species? To what end do we need to survive? - I 'unno. I'ma go watch Terminator 3. Then goto bed dude. You keep pondering the Universe. |
|
06-01-2011, 08:02 PM | #4 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
|
Re: Vehicles and Linked Damage
Quote:
|
|
06-02-2011, 02:38 AM | #5 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Vehicles and Linked Damage
Quote:
But Follow-Up works differently: if the Carrier penetrates DR, a Follow-Up attack with the 'ex' enhancement is applied as an Internal Explosion. Now, tanks have no Vitals (edit: or maybe the engine and stuff counts as vitals?), so it's kinda meh, but if hit location struck is the 'Control Room' equivalent (tower, whatever), logically a follow-up should affect the Payload (read: anything inside the control room - from electronics to crew). Which one is it? Your thread topic says Linked and your post says Follow-Up. Last edited by vicky_molokh; 06-02-2011 at 06:46 AM. Reason: underscored words in the quote |
|
06-02-2011, 04:27 AM | #6 | |
Join Date: Jul 2008
|
Re: Vehicles and Linked Damage
Quote:
Depending on hit location, it might be more appropriate to treat an internal explosion on a vehicle as a confined explosion inside the crew compartment. Not sure whether the rules support that or not, need to dig into the basic set.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
06-02-2011, 06:37 AM | #7 |
Join Date: Oct 2005
Location: Göttingen, Germany
|
Re: Vehicles and Linked Damage
He certainly means linked damage because that's what a normal Panzerfaust does have according to High-Tech (he quoted the stats correctly with '5dx5 cr ex' as linked damage).
A good example (stolen from Basic) for follow-up damage would be a poisoned dart. B381 explains that this 2nd effect (poison or whatever) occurs inside the target if the DR was penetrated, then ignoring DR. On the other hand for linked effects B381 it just says that both damage and resistance rolls are made separately for the primary and the linked effect (DR still counts). -> With that in mind I'm quite sure that the persons inside a tank are still protected by the tank's armor when it comes to resolving the linked damage of a Panzerfaust (because the explosion is on the outer surface). Of course the primary hit of the Panzerfaust is really dangerous for the occupants in the tank... I'm not experienced with that rule but the solution clearly seems to be on B554/B555 with the Vehicle Hit Location and especially the Occupants Hit Table. -- btw: Does anyone know why the Panzerfaust/Bazooka etc. do have such a small effective range...?! Something like 10/80 or 10/700? That means at a distance of 20 yd. the Panzerfaust would only make half damage, doesn't it? -- Last edited by OldSam; 06-02-2011 at 06:57 AM. |
06-02-2011, 09:01 AM | #8 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Vehicles and Linked Damage
Shaped-charge weapons normally have linked damage, not follow-up damage. It's a special case, however: Use the primary attack (the one with the divisor) against the target. Assess the secondary attack against everything else in the area.
This is a complexification of the Damage rules on pp. B268-269. On p. B281, shaped-charge weapons simply inflict nd×m(10) cr ex, and you're instructed to drop the (10) against everything but the target. Thus, the LAW, 84mm listed there does 6d×6(10) cr ex to the target and 6d×6 cr ex to those nearby. Real-life shaped-charge weapons ideally expend more energy in the forward cone, though, which makes the Basic Set treatment overly simple. The same LAW on p. 148 of High-Tech (the FFV AT4) does 6d×6(10) cr ex to the target but only 7d×2 cr ex to those nearby. This added wrinkle allows us to model the differences between HEAT and HEDP more accurately (better armor-piercing vs. bigger incidental explosion), and to show how HEAT warheads have improved over time (an incidental blast larger than the armor-piercing one is often a design goal for HEDP, but for HEAT, it's a sign of an earlier, less-efficient model). The one exception to all this is multi-stage HEAT. This uses the extra-complicated rules on p. 170 of High-Tech.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-02-2011, 09:04 AM | #9 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Vehicles and Linked Damage
It always pays to read the footnotes! "[2] First Range figure is minimum range, not 1/2D." A similar footnote appears for grenade launchers, mortars, rifle grenades, and vehicular rocket launchers. These weapons and LAWs have no 1/2D, only a minimum range that reflects a high arc and/or an arming distance. Guided and homing missiles are even more complex; they use the first Range figure to mean speed, not 1/2D, and also have a minimum range given in a footnote.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-02-2011, 11:34 AM | #10 |
Join Date: Oct 2005
Location: Göttingen, Germany
|
Re: Vehicles and Linked Damage
|
Tags |
high tech, high-tech, rules, vehicles |
|
|