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Old 04-20-2018, 09:16 AM   #1
Tenso
 
Join Date: Apr 2018
Default Telekinetic Fencing

Hello!
I have discovered GURPS recently and It is starting to like me.
Actually I am working in some "metatraits", just for practice and to take the pulse to the rules. Would you correct and pulish my ideas, please?

I'm thinking about a Telekinetic fencer: A guy who wields a no-grip sword using TK. So, if I inderstand right the rules, I need to do that:
1º Telekinetic X; where X is the max 5x points I could pay.
2º Some extra will to be sure that sword does not go to the floor.
3º Some TK Talent because it is cool for TeleKinetic. Will this talent add to the attack tests? I understand that yes.
4º A DX-Telekinetic fencing skill? It is not in the book, but it makes sense to me.

Now, please correct me if I am wrong:

In my second of action, if I want to attack with my sword, I must:
-Make a will test to see if my sword flies.
-TK fencing skill+Tk talent to see if I hit. No Invisibility bonus, because weapon is visible.
-The damage would be like if I hit with a sword but using TK instead of ST.

If The characte is been attacked, I can:
Dodge by the book.
Parry using 3+1/2(TK fencing skill+TKtalent)?
Block using somekind of Tk Cloak skill?
In all chases, all flying things will fall. Bad thing if you are fighting in a stretch bridge. Can we solve that? Compartmentalized mind maybe?

Thanks for reading and double thanks for corrections!!
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Old 04-20-2018, 09:38 AM   #2
roguebfl
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Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Telekinetic Fencing

First you use your normal DX base fencing skill (Rapier, Small sword or Saber) you don't need s special telekinetic skill.

You don't need to make a will test to use your TK, only consternation Maneuver [note the can come Compartmentalized Mind level you free to use your normal Maneuver as well. other wise there is no "Second action]

a Will test is basicall only called for if some use a Wait maneuver and does something that might break your consternation.
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Old 04-20-2018, 12:04 PM   #3
smurf
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Join Date: Jun 2005
Location: Bristol
Default Re: Telekinetic Fencing

Look at Power Ups on embuements too.

There is no roll to pick up the sword.

You are limited by range, you may want to extend this.

Your TK level = your ST. So a ST 10 will require 10 levels of TK.
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Old 04-23-2018, 02:02 PM   #4
Tenso
 
Join Date: Apr 2018
Default Re: Telekinetic Fencing

Quote:
Originally Posted by roguebfl View Post
First you use your normal DX base fencing skill (Rapier, Small sword or Saber) you don't need s special telekinetic skill.

You don't need to make a will test to use your TK
So no Tk fencing skill? I can live with that, but I saw loots of skills to lil things so It looked logical.

I missreaded the concentration rules. Understand. Concentration is no rolled, except when something forces you. It makes sense.

Quote:
Originally Posted by smurf View Post
Look at Power Ups on embuements too.
Oh my Gosh!! Fear my flaming flying feancing skillz!!!!!! It will be excelent for a weird swormaster game.

Thanks to all!!

Last edited by Tenso; 04-23-2018 at 02:10 PM.
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