04-01-2018, 05:54 PM | #1 |
Join Date: Jan 2015
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Natural Attacks When Insubstantial
Making my first character with Insubstantiality advantage, I'm a little confused about how it works.
First off, how do I make it so the character can attack normally (specifically, bite) while insubstantial? Is Affect Insubstantial (+100%) enough? Do I need to find out the difference of an Innate Attack equivalent to the bite with and without Affect Substantial (+40%)? Also, just in case I need it in the future, how would it work if I were to attack with a weapon (eg sword or gun)? I'm sure I would also need to have Carry Object enhancement but what else? The second question is just to be sure, the character also has Sonar so if I want to use it while insubstantial I need Affect Substantial on both Insubstantiality and Sonar, correct? Finally, Insubstantiality grants the ability to move freely through space but my character already have something similar (Walk on Air), is it possible to apply some limitation to remove the free floating from Insubstantiality to save some points? |
04-01-2018, 06:03 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Natural Attacks When Insubstantial
You need the Affects Substantial on Insubstantial and the advantage used to attack with.
And no limitation on Insubstantial because he has another advantage that lets him move around.
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04-01-2018, 06:05 PM | #3 | |
Join Date: Jan 2015
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Re: Natural Attacks When Insubstantial
Quote:
That's unfortunate but I can live with that. |
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04-01-2018, 06:25 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Natural Attacks When Insubstantial
If its a bite your good, if its an advantage like Natural Weapon (From Pyramid) or Innate Attack you need to enhance it.
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04-01-2018, 06:38 PM | #5 | |
Join Date: Jan 2015
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Re: Natural Attacks When Insubstantial
Quote:
Do you perhaps know the answer for the question about Sonar while insubstantial? Normal senses like vision and hearing works normally regardless substantiality and an old comment by Kromm says Scanning Senses can detect insubstantial beings so I assume the inverse is true? As in Sonar doesn't need enhancement to work while insubstantial? Last edited by Sorenant; 04-01-2018 at 06:44 PM. |
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04-01-2018, 06:42 PM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Natural Attacks When Insubstantial
Yeah, though if you buy up ST its fair to require that be enhanced. But I wouldnt bother unless ts a Supers type game.
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04-01-2018, 07:00 PM | #7 |
Join Date: Sep 2004
Location: Canada
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Re: Natural Attacks When Insubstantial
I went into the whole situation with attacking from Insubstantial in a blog post ("Touching the Ghost")
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04-01-2018, 07:03 PM | #8 |
Join Date: Aug 2004
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Re: Natural Attacks When Insubstantial
You can certainly save points by limiting Walk on Air (not while Insubstantial), but I don't see a problem with removing part of the functionality of the more expensive ad and replacing it with a comparable but less versatile advantage. In the past, I have used -25% to take away the 3D movement of Insub. characters.
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04-01-2018, 07:17 PM | #9 | ||
Join Date: Jan 2015
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Re: Natural Attacks When Insubstantial
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04-01-2018, 08:03 PM | #10 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Natural Attacks When Insubstantial
Yeah a 48 ST is enough I would go with enhancing ST too. its more RAW and fairer to other players. ST 11 or 12? I wouldn't make the player bother.
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insubstantiality |
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