09-30-2018, 06:40 PM | #21 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: GURPS SPACE and placing orbits
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Because I know what I'm doing in the background, I know how to make it so that if I want to set parameters ahead of the random generator process, all I have to do is set up a Boolean switch where I use the line... "If RandomWorldType then gblWorldType = GetWorldType()" Otherwise, I simply grab the value off the Parameter dialog page and we're good to go. A strictly random star system generator will allow for close binary pairs that would (per the rules) outlaw worlds in forbidden zones. Since TRAVELLER postulates that every star system has a main world, that automatically means that any use of GURPS SPACE to generate Spinward Marches star system data, would have to insure that none of the main world orbits are forbidden zones. Easy peasy. Just set a parameter that says "NoForbiddenMainWorldZones" and override any random generation of the star system that permits it. ;) So, removing SOME of the random aspects isn't all too difficult. Figuring out the more efficient manner in doing it, that's half the fun. |
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10-05-2018, 08:10 AM | #22 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: GURPS SPACE and placing orbits
OK - now I'm running into a problem of sorts based on the process I'm following...
In placing the orbits, the question was "wouldn't it be better to simply place the main world first, then all others. Now a problem of sorts has reared its ugly head. Simply stated: Epistellar Gas Giants. They can violate the inner limit rule. Question now becomes... Is there any reason they can't also violate the .15 AU distance to nearest neighbor rule? If I still have to adhere to the .15 orbit separation rule, then instead of having the Loop process until current orbit - .15 < Inner Limit, I simply institute the Epistellar Orbit as the new Inner orbit limit and place orbits that way. Just curious. |
10-05-2018, 09:09 AM | #23 |
Join Date: Feb 2016
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Re: GURPS SPACE and placing orbits
Honestly, the 0.15 AU rule is unrealistic from everything we see for exoplanets.
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10-05-2018, 10:09 AM | #24 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: GURPS SPACE and placing orbits
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Back in my high school days (yeah yeah yeah, when the Dinosaurs walked the earth... :P) We were taught that our measurements were going to be within an error rate of +/- some value just due to the accuracy possible with the measuring instruments. Are the instruments being used to measure orbital distances for exo-planets such that a difference of .05 AU is within the realm of error for the measuring instruments? Just curios. |
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10-05-2018, 10:33 AM | #25 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: GURPS SPACE and placing orbits
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Crazy for astronomy, but liberating for GMs. We may have just found a Neptune sized moon orbiting a Jupiter plus sized planet.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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10-05-2018, 10:42 AM | #26 |
Join Date: Feb 2016
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Re: GURPS SPACE and placing orbits
We have exoplanet systems where the planets are separated by 0.005 AU, which is much close than the 0.15 AU exclusion given in Space.
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10-05-2018, 11:59 AM | #27 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS SPACE and placing orbits
Which suggests to me that our solar system may be freakish in its wide separations, and consequent lack of major collisions.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
10-05-2018, 12:11 PM | #28 |
Join Date: Feb 2016
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Re: GURPS SPACE and placing orbits
Which is a good point, though we may only be seeing the extremes because those are the easiest systems to observe with contemporary technology. We would be hard pressed to detect a system like ours right now, though that will likely change over the next couple of decades.
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10-05-2018, 12:18 PM | #29 |
Join Date: Jun 2013
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Re: GURPS SPACE and placing orbits
Of course, a stable orbit probably can’t pass as close to a gas giant as it can a terrestrial planet, as the former has a lot more mass (and thus a larger gravitational footprint). Do we see any cases of exoplanets where there’s less than a 0.15 AU separation when a gas giant is involved?
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GURPS Overhaul |
10-05-2018, 03:08 PM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS SPACE and placing orbits
Eh. The problem is that the minimum separation should be a function of the distance to the primary (say, 15% instead of 0.15). We have enough moon systems to look at that we can be pretty confident about gravitational interactions creating excluded zones, but it's based on masses and orbital ratios, not absolute differences.
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