06-14-2018, 09:30 PM | #1 |
Join Date: Jan 2017
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Decoupling spells from styles
So there are a handful of spells that have been released so far that are tied to some kind of a magical style. These styles have lists of spells per "level/rank" of the style. So the special spells have listed requirements of something plus an "X amount of spells from a Y level" of the style spell list. If you were to port them into games with basic magic but no specific magical styles, how would you go about determining their prerequisites?
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06-14-2018, 10:26 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Decoupling spells from styles
Compare them to spells as similar as possible.
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06-15-2018, 09:26 AM | #3 |
Join Date: Sep 2016
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Re: Decoupling spells from styles
I would likely increase the Magery requirement and add more spells in the required college. If it’s still intended to be a rare spell despite the lack of magical styles, perhaps require an unusual background of 5-10 points to learn the spell in addition to prerequisites.
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06-15-2018, 05:19 PM | #4 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Decoupling spells from styles
There's a Pyramid article about turning Magic spells into secret spells.
Maybe use it to remove some of the power to make them regular instead of secret?
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I'm a collector, not a gamer. =) |
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