07-15-2015, 09:39 AM | #11 | |
Join Date: May 2012
Location: Geltendorf, Germany
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Re: Scenario Contest #7- Two Nations, One War
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To be clear: i am NOT offended by "black" vs "white" in this context, but why take the greater-than-zero risk of offending when there are other, just as viable solutions for which there is a nearer-zero risk? |
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07-16-2015, 02:59 AM | #12 | |
Join Date: May 2012
Location: Austin, YO.
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Re: Scenario Contest #7- Two Nations, One War
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If someone is going to get that tweaked over black versus white, they will not be playing at my table. I believe that today's overly-PC environment is a result of too many people playing along with overly-PC garbage. Fight the (PC) Power.
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07-16-2015, 04:40 AM | #13 | |
Join Date: May 2012
Location: Geltendorf, Germany
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Re: Scenario Contest #7- Two Nations, One War
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07-16-2015, 07:42 PM | #14 |
Join Date: Jun 2010
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Re: Scenario Contest #7- Two Nations, One War
"Whenever you find yourself on the side of the majority, it is time to pause and reflect."
Mark Twain
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07-23-2015, 04:57 PM | #15 |
Join Date: May 2012
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Re: Scenario Contest #7- Two Nations, One War
Someone's working off one of the older sets where the counters were black and white. One side had black printing on white background (white) and one was white printing on black background (black).
This doesn't much make sense for the ODE counters. I would tag them Blue Force and Red Force, myself, which both matches the current counter colors and military practice, where the "aggressor" force is traditionally Red, and the "training" force is traditionally Blue. |
07-26-2015, 01:56 PM | #16 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Scenario Contest #7- Two Nations, One War
ODE is red and blue, but Pocket Ogre is still black and white. Granted this is a GEV map scenario, but if we can make Pocket GEV happen it'll work there too. I understand the whole PC concerns, but then again we're talking about a game based on the concept of tactical nuclear war on an essentially global scale, so maybe it's not worth worrying about...
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
08-19-2015, 08:15 AM | #17 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Scenario Contest #7- Two Nations, One War
Not to beat a dead horse, but the wording in the scenario itself has the answer to the PC question:
The White Nation, the island in the northwest corner, uses Paneuropean units and tactics.Since White = PE and Black = Combine, why not simply call them PE and Combine? On a more relevant note, does anyone have any more comments on the scenario's gameplay, instead of worrying about what the units are called? We should really get back on track. :-(
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GranitePenguin Ogre Line Editor |
08-19-2015, 02:25 PM | #18 |
Join Date: Oct 2014
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Re: Scenario Contest #7- Two Nations, One War
I'm tempted to change the names to some that would be familiar to folks who've gone through JRTC or various other Warfighter exercises, just because it would amuse me, but I'll take the feedback into consideration no matter what. Atlantica and Cortina, anyone? Seriously though, thanks for the discussion.
Jen
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Verbing weirds language- Calvin |
08-20-2015, 11:15 AM | #19 |
Join Date: Oct 2005
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Re: Scenario Contest #7- Two Nations, One War
Long ago Blue had better counters for defense and Red for offense. Now we've got so many counters that it doesn't really matter in anything short of a massive game.
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08-22-2015, 10:52 PM | #20 | ||
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Scenario Contest #7- Two Nations, One War
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How about changing: Reinforcements can be redeemed before the start of the movement phase, or saved until later in the game. It's permissible to save up 10 armor units, for example, and then redeem and place them all at the beginning of a turn.To: Reinforcements are redeemed before the start of the 1st movement phase, but players are not required to redeem armor units on any given turn. Reinforcements may be saved and traded in during a later turn, up to the total currently saved. For example, if a player has 10 reinforcements saved, he may trade in any number of reinforcements between 0-10 units. Quote:
As I was playtesting this tonight, I was using my old G.E.V. / Shockwave maps instead of my ODE set, and it dawned on me why the wording is the way it is. This scenario has been around for AGES (I'll leave the research up to the class) and the Black and White simply refers to the actual color of the old pieces. It's nothing subversive, politically charged, or anything else; the pieces used to be Black and White when it was originally written. So, I'll reiterate that Black and White should just be updated to match ODE versions of the pieces (Combine and PE, respectively). Now a couple gameplay questions:
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GranitePenguin Ogre Line Editor |
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