08-22-2006, 12:20 AM | #31 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Very Fit and Extra Effort in combat
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Last edited by roguebfl; 08-22-2006 at 12:47 AM. |
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08-22-2006, 05:21 AM | #32 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Very Fit and Extra Effort in combat
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Per the guidelines in GURPS Powers under Energy Reserves, its probably not unreasonable to add on a -10% limitation to FP that can only be used to fuel extra effort.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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08-22-2006, 05:38 AM | #33 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Very Fit and Extra Effort in combat
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Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... |
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08-22-2006, 07:42 AM | #34 | |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: Very Fit and Extra Effort in combat
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However... saying that extra efforts is "heroic sillyness" is a jab at my campaign. We've allways assumed, based on real life comparisons, that "feverish defenses" were pretty realistic, and the perfect way to model how an inexperienced fighter tires desperately fighting while an experienced one paces himself. There are several combat pecuilarities that cannot be simulated without this. Kromm, could you develop your argument on that point a bit? Why are feverish defenses and their cousins "heroic sillyness"? |
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08-22-2006, 09:05 AM | #35 | |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Very Fit and Extra Effort in combat
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Yeah, your character looks t3h k3wl.
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bye! -- Lut God of the Cult of Stat Normalization |
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08-22-2006, 10:01 AM | #36 | |
Join Date: Oct 2005
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Re: Very Fit and Extra Effort in combat
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As for the very fit debate, Personally my boxing coach had a saying, if you are in great shape you can go 80% 10 rounds, 90% for 3 rounds and 100% for 45-60 seconds. Once you start to get out of a "relaxed" combat mode you burn glycogen and "gas" easier. After 8 years in intense combat sports (BJJ, MT, Boxing and 9 MMA fights in the ring) Being very fit means you go a little harder during extra effort and only tire out a little slower, but Recover MUCH faster during resbits. When I used to train in Va Beach (BJJ + MMA)we would have SEALs come in. Guys in fantastic shape. They gassed badly too when struggling to escape bad positions or when they tried to "push" the pace too much. Difference was the Seal is just like new after a 45 second break whereas the desk jockey is seeing spots. A really good fighter knows when to use extra effort and when to ding on his opponent. To represent a good "pressure" fighter give em very fit, but more importantly more FP. |
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08-22-2006, 10:12 AM | #37 | |||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Very Fit and Extra Effort in combat
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Or consider: You're desperately trying to get through a door. Your initial kicks and shoulder blocks don't budge it. So you go for Mighty Blows. After a mere 10 seconds of hitting the door, you collapse in exhaustion, unconscious. This stuff isn't realistic and wasn't meant to be. It's purely cinematic, designed for those "more all-out than All-Out" moments that you see in the movies. The FP cost serves the same purpose as the character-point cost for Influencing Success Rolls (p. B347): a control on overuse of the rule to the point where it's no longer dramatic or heroic, just munchkin. It has zero connection to real-world energy depletion. In the real world, a human can't burn energy fast enough to pass out in 10 seconds! That requires a choke or something. Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-22-2006, 10:13 AM | #38 | |
Join Date: Oct 2005
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Re: Very Fit and Extra Effort in combat
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08-22-2006, 10:14 AM | #39 |
Join Date: Apr 2005
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Re: Very Fit and Extra Effort in combat
I think Extra FP is probably the best solution. Maybe an Energy Reserve with the limitation "only for Extra Effort". If we can simply change the rate at which we lose 1fp per "combat" with Very Fit, then we should keep it for our fighter characters, if not drop it to Fit and spend the difference on HT or FP.
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08-22-2006, 10:21 AM | #40 | |
Join Date: Apr 2005
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Re: Very Fit and Extra Effort in combat
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What Kromm brings up about Extra Effort is valid: I'd enforce Will rolls to let a person push themselves to the point of passing out. But I've seen people do it... stupid people, yeah. |
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