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Old 04-17-2010, 12:21 PM   #1
ZombieNinjaX
 
Join Date: Oct 2009
Location: Michigan
Default Question Regarding Brain In A Jar Idea

Greetings, I'm rather new to GURPS and was hoping to get some advice/help from the forums.

My friends and I will be playing a Reich-5ish type of setting with Nazis and superscience, psychics, and all kinds of shenanigans. Our GM wants us to build characters at the 350 - 400 points level.

The character I'm trying to build is the psychic brain in a jar type character. I've got some ideas like a reduced Strength score, Damage Resistance to represent an armored "jar" and psychic force fields, No Sense of Smell/Taste, lots of TK, Flight, etc. I've got the basics of the character build, I'm just hoping for some suggestions and such from people with more experience with GURPS than I have.

Thanks beforehand.
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Old 04-17-2010, 12:49 PM   #2
lexington
 
Join Date: Jan 2010
Default Re: Question Regarding Brain In A Jar Idea

Appearance (Hideous)
No Legs (Aerial)
Dependency (Nutrient Bath, Common [assuming you have a few back up jars], Constantly)
--Doesn't Breath
--Doesn't Eat or Drink
--- Because the nutrients in the jar are all you need
Minor Delusion (Bodies are for Suckers)
Cannot Speak (Mute) either with (Mitigator: Voice Box -50%) or Telesend.
Sealed
Longevity or Unaging because you have no vital systems that can fail
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Old 04-17-2010, 01:32 PM   #3
aesir23
 
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Join Date: Oct 2007
Location: Vermont
Default Re: Question Regarding Brain In A Jar Idea

Quote:
Originally Posted by lexington View Post
Appearance (Hideous)
No Legs (Aerial)
Dependency (Nutrient Bath, Common [assuming you have a few back up jars], Constantly)
--Doesn't Breath
--Doesn't Eat or Drink
--- Because the nutrients in the jar are all you need
Minor Delusion (Bodies are for Suckers)
Cannot Speak (Mute) either with (Mitigator: Voice Box -50%) or Telesend.
Sealed
Longevity or Unaging because you have no vital systems that can fail
No Manipulators.
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Old 04-17-2010, 02:43 PM   #4
jacobmuller
 
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Default Re: Question Regarding Brain In A Jar Idea

An alternative to Doesn't Eat or Drink is Increased Consumption 9 [-90] and Restricted Diet (Blood Plasma Substitute, Occasional) [-30] and make the nutrient fluids vital to survival - starvation in minutes*.
Maybe have the TK Perk of running an air pump for your fluids, ie Doesn't Breathe (Oxygen Absorption, -25%) [15] - no fluid = suffocation.
He needs his fluids:)
*see Transhuman Space - Changing Times, page 57, for the cybershell brain implant behind the idea.
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Old 04-17-2010, 07:53 PM   #5
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Question Regarding Brain In A Jar Idea

Von Klempt's write-up from Hellboy would be helpful, I'm sure. I should look for my copy :/
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Old 04-18-2010, 08:35 AM   #6
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Question Regarding Brain In A Jar Idea

Quote:
Originally Posted by ZombieNinjaX View Post
Greetings
Hey.

Quote:
Originally Posted by ZombieNinjaX View Post
I'm rather new to GURPS and was hoping to get some advice/help from the forums.
My only advice for you is:

1) If you use Flight, be sure to slap the PK -10% limitation on there if you want things that nerf his TK to drop him like a rock, and be sure not to if you don't. An alternative method that you may want to consider would be to give him at least one level of limited powers-only Compartmentalized Mind so he can maneuver himself and manipulate things with his TK at the same time.

2) Stay awesome.

Last edited by Gold & Appel Inc; 04-18-2010 at 08:41 AM.
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