03-25-2018, 09:12 AM | #71 | |
Join Date: Jul 2013
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Re: [Blog] n-Body Politics
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A very short look into air combat, looking at ground-to-air fire, engine choices, and very fast fighter craft. |
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03-25-2018, 10:17 AM | #72 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Blog] n-Body Politics
Flying nap-of-earth with a fusion torch at Mach 5 is going to damage anything on the surface that isn't armoured. I'd also worry about detection via the IR from your fusion torch being seen from orbit, reflected back off clouds, and the like.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
03-25-2018, 02:09 PM | #73 | ||
Join Date: Jul 2013
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Re: [Blog] n-Body Politics
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04-03-2018, 04:46 AM | #74 | ||
Join Date: Jul 2013
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Re: [Blog] n-Body Politics
I had updated the post a few days ago, adding
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Additionally: New post! Quote:
A short example of two vehicles (IFV, Tank) and infantry weapons capable of hurting them. |
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04-08-2018, 03:33 AM | #75 | |
Join Date: Jul 2013
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Re: [Blog] n-Body Politics
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Example infantry combat, which turns out to not work well even with rules adaptions. |
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04-09-2018, 06:29 PM | #76 |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: [Blog] n-Body Politics
Can't believe I'm just finding out about your blog (blarg... I've really gotta get out of my slump heh). So far I'm really liking what I'm seeing, keep it up!
Also I've noticed you're having some trouble getting getting Spaceships to line up with what you want and find HEMP a bit to powerful. Well here are a few posts from my blog I think might help you: This post hacks the Spaceships system to let you make ships of any size or weight. A few ways to make vehicles made with the spaceships system more survivable. This one hacks how Ultra-Tech scales the different warhead options it offers. And here's my take on how to handle reactive armor in 4th edition to give battlesuits a bit more suitability on the Ultra-Tech battlefield. I'm also trying to get back to updating my blog and one of the posts I'm working on will cover stronger, military grade armor options for Spaceships that give better and laminated dDR for TL10+ options but at the trade of having higher costs. So hopefully I'll have that one finished soon. Edit: Already finished heh
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> Last edited by The_Ryujin; 04-09-2018 at 11:23 PM. |
04-10-2018, 06:34 AM | #77 | |||
Join Date: Jul 2013
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Re: [Blog] n-Body Politics
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04-10-2018, 11:44 AM | #78 |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: [Blog] n-Body Politics
Cool stuff, can't wait to see what you got.
Also, here's my crack at a 70 ton TL10 MBT, note I used my Structural Reinforcement rules for it since I worked on this before your reply and my HR on APEP rounds that brings them more in line with the ammunition modifiers in High-Tech and they only increase cost by 7, not 10 times. It has 1 110mm main railgun, 2 15mm point defense railguns and the ability to hold a drone that weighs up to 1.2tons. It's driver section has two holographic workstations and a C6 mainframe. At the rear it has two more holographic workstations for the drone operations crew. It's frontal armor is made of two layers of Diamondoid Laminate sandwiched between three layers of Advanced Nano-Laminate and counts as having double dDR vs shaped charge and plasma attacks. The rest of the tank has conventional Nanocomposite. Other then this, it follows the basic plan of your 100ton MBT. Code:
TL Vehicle dST/dHP Hnd/SR HT Move LWt. Load SM Occ. dDR Range Cost Loc. Notes 10 70ton MBT 26/42 -3/5 13 3/30 70 1.6 +5 2+2SV 233/45 504 $12.2M 2C1T2t [1] [1]Has dDR 233 on the front vehicle arc that counts as laminated, dDR on the sides, dDR on top, dDR 25 at the rear, and dDR 20 on he bottom. The two 15mm point defense railguns do 4d+2(2) pi dDamage, and range 100,000/250,000 with APEP or 2d+1(2) pi dDamage, range 50,000/130,000 with basic ball ammo. The guns have ROF 20, ST 49M, bulk -11, rcl 2, and holds 120 rounds per gun that weigh 30lbs each. Note that the 30lbs per shot for the point defense guns came from running the number with how Spaceships scale things, I personally think that's kinda overkill heh. Also the range figures a semi-fudged. I run some funky numbers to get my EM gun spreadsheet to give me rounds that would weigh as much as what Spaceships lists and the variables effect range. They're probably not too far off though and as you can see, the ranges at a point they almost don't matter in ground combat.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
04-14-2018, 10:30 AM | #79 | ||||
Join Date: Jul 2013
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Re: [Blog] n-Body Politics
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Last edited by kreios; 04-14-2018 at 11:11 AM. |
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04-14-2018, 05:15 PM | #80 | |||
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: [Blog] n-Body Politics
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For some reason the point defense guns are in seconds though. Probably should of waited to get some sleep before stating this up heh. Quote:
If your interested: Damage in d-scale from railguns is caliber in centimeters×3. This takes into account that railguns have 2 miles/sec of muzzle velocity. Caliber is 10^((SM+Gb)/13) SM is the ships size. Gb is 8 if a major battery, 7 if a medium battery, 6 if a secondary battery, 5 if a tertiary battery and 9 if a spinal battery. Divide caliber by two if rapid fire, by 4 if very rapid fire. Bullet weight is 10^((SM+Gw)/4) SM is the ships size. Gw is 12 if a major battery, 13 if a medium battery, 14 if a secondary battery, 15 if a tertiary battery and 11 if a spinal battery. Divide weight by 5 if rapid fire, by 20 if very rapid fire (or by 4 and 16 if you want to be exact, oh David and your pentaphilia). Number of shots is 10^((SM+Gs)/6) SM is the ships size. Gs is 6 if a major battery, 5 if a medium battery, 4 if a secondary battery, 3 if a tertiary battery and 7 if a spinal battery. Multiply number of shots by 5 if rapid fire or by 20 if very rapid fire (or as before, 4 and 16). Quote:
Right. How much time until the round reach us? 19 minutes sir! Very good. Plenty time for tea.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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