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Old 11-29-2007, 02:17 AM   #11
chrisd
 
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Default Re: Space Munchkin Anti-Matter and Solar flare interaction

When I made the ruling I made it clear that this was a one off and if anyone got hit by anti-matter in another game then they would have to take the penalty as the only way of losing the card.

Chris
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Old 11-29-2007, 02:29 AM   #12
morleydotes
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Default Re: Space Munchkin Anti-Matter and Solar flare interaction

Quote:
Originally Posted by chrisd
When I made the ruling I made it clear that this was a one off and if anyone got hit by anti-matter in another game then they would have to take the penalty as the only way of losing the card.

Chris
Thus, why I would allow it. The card it's self overides the rules of "items" not "Items" or anything else, but rather than bog down a game, with someone just learning the in's and outs, it's better to "hurry it a bit" than rules lawyer it to death.

(No, Erik does not rules lawyer it to death, he just rules. ;)).

Pat
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Old 11-29-2007, 06:48 PM   #13
Mental_Myopia
 
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Default Re: Space Munchkin Anti-Matter and Solar flare interaction

This topic was discussed fairly well here, also:
http://forums.sjgames.com/showthread.php?t=32106
Although it mostly deals with Cthulhu's "Weapon Becomes Evil" card, it's quite similar to Antimatter.

To keep the game moving and to try not to confuse the new player too much, that was a good one-time, on-the-fly ruling to use in the situation.

I thought that these were in the FAQ already?
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