09-18-2014, 07:33 AM | #1 |
Join Date: Jun 2006
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Clarification on Nuisance Effect
I've seen a couple threads misusing this limitation, so I want to get this out there so I don't drive myself crazy:
Viable powers CANNOT be Nuisance Effects. They must physically inconvenience YOU, make YOU obvious (completely negating stealth) or give a reaction penalty. If you have a harmful power linked to a useful power, you cannot relegate the harmful half as a nuisance effect to the positive half or vice versa. Both halves are viable powers, and thus must both be purchased at full cost plus Link to force them to be used at the same time. |
09-18-2014, 08:18 AM | #2 | |
Join Date: Jun 2013
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Re: Clarification on Nuisance Effect
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09-18-2014, 08:32 AM | #3 | |
Join Date: Jun 2013
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Re: Clarification on Nuisance Effect
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09-18-2014, 08:45 AM | #4 | ||
Join Date: Jun 2006
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Re: Clarification on Nuisance Effect
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09-18-2014, 09:04 AM | #5 |
Join Date: Jun 2013
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Re: Clarification on Nuisance Effect
To balance certain interesting powers, you color outside the lines, I'm sorry, but RAW isn't the only approach. See Varyon's post for a sensible model for the effects in question.
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09-18-2014, 09:10 AM | #6 |
Join Date: Jun 2006
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Re: Clarification on Nuisance Effect
I suppose. But it is outside RAW and up to GM Fiat at that point, as is anything outside RAW.
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09-18-2014, 09:21 AM | #7 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Clarification on Nuisance Effect
If the 2 powers you wish to activate at the same time are opposite in intent (beneficial/detrimental), paying more to link them is something no one will do willingly (well, almost no one).
Even if it is the "rule as written". It should be a disadvantage, outside edge case ... Varyon suggestion amount to a nuisance effect phrased as : 'nuisance effect: activate that other opposite power at the same time as if they were linked' ? It could be abused, of course, but it make more sense than paying more for less. I would allow it, with the restriction that if the beneficial effect do nothing (healing someone at full HP, for example), the detrimental is likewise ineffective. I would make it -5/-10% at most, however. -20% feel to generous somehow. Instead of a nuisance effect, I would call it part of the way the power set work and include it in the power modifier, myself. Celjabba |
09-18-2014, 09:30 AM | #8 |
Join Date: Jun 2013
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Re: Clarification on Nuisance Effect
I dunno, "all powers cause Itching on the target" is probably impossible to price fairly on a power modifier. It's an inconvenience on Flight, nearly irrelevant on Healing, and pretty useful on a Persistent Area Effect Affliction that reduces DX. Now, "all powers cause Itching on the user" is a traditional Nuisance Effect (in the form of Backlash, from Powers I think).
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09-18-2014, 09:53 AM | #9 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Clarification on Nuisance Effect
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So, you have affliction(itching, annoyingpowermodifier,-10%), flight, healing and affliction(reduced DX). Reduced DX cannot get the power modifier (not opposite). Healing and fight can have the power modifier. And yes, it won't inconvenience the healing much, but if you ever want to use the itching affliction on someone, he would be healed at the same time (and/or gain flight ...). And you had to buy the affliction, so the reduced price on healing/flight is (more or less) paid for. It is more complex than it should be, I know ... But as long as both effect are roughly similar in power/cost/utility, it should not be unbalanced Celjabba Last edited by Celjabba; 09-18-2014 at 09:57 AM. |
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09-18-2014, 09:59 AM | #10 |
Join Date: Jun 2006
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Re: Clarification on Nuisance Effect
Hrmmmm... What about Trigger? It'd be a Very Common trigger and both sides would have it. I would not allow this if both abilities had similar goals, but... If you wanna go against RAW, Trigger actually seems like the most viable alternative.
EDIT: Both sides would not have it. One would be the Triggering ability that the other is dependent on. Last edited by sonic232; 09-18-2014 at 10:05 AM. Reason: Rules correction |
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