09-17-2018, 07:58 PM | #11 | ||
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: One-shot adventure: A Plague Under All of Your Houses
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The bug scenario was a one-shot with my children and some of their friends. Younger players tend to be more adept at suspending disbelief (often because they simply don't understand physics) so I've found that planning out maps and layouts isn't worth the effort. We do use a hex grid on the table and I draw things out live in play. That becomes the map. If I think I may need to reuse a location, I snap a picture with my phone before erasing it. This seems to work well. In terms of adventure design, I've even found that having it all prepared can be problematic with younger players. Their attention spans are unpredictable, so they seem to have more fun when I start with a few basic ideas and then riff off of whatever they get excited about. If they are howling with glee about leaping over a crevice, then there will be more crevices to leap over. If they start to zone out, I change things up. When I've got everything laid out in advance, the simulationist in me has trouble cutting corners. For my adult DFRPG group, I still prefer to do a fair amount of prep, though I never have enough time to even reach my minimum goals. But I've been leaning on published scenarios so I don't have to do all the heavy lifting. (I just like to tinker and change things constantly.) Winging it the way I do with the youngsters isn't as successful, though it's not without occasional merit. I'm still trying to get a feel for what I need in advance (lists of names, NPC personality traits, a basic sense of geography) and what I can improvise successfully (combat stats have proven easy to generate on the fly). I'm curious to hear how others approach this sort of thing. |
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09-19-2018, 01:07 AM | #12 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: One-shot adventure: A Plague Under All of Your Houses
Thanks Dalin, that's good to hear. That is my tendency also, but I find a lot of feedback on the forums by some who almost mock that style.
Granted, you have to get to the table at some point, but the other extreme was well portrayed by Kromm in this post. ~~~ I love your portrayal of the play style of children, and I have a short anecdote to share. My sister has two sons who live within driving distance. A couple of years ago, I was continuing our 3.5 D&D adventure with them and some of their neighbor friends who assumed some roles. At one point my youngest nephew got very silly and desirous of attention. While preparing for their excursion in the Inn, my nephew's character decided to go player vs. player and relieve himself on another PC. I abandoned my plans for a serious adventure and gave in to simulating the reality of his crazy actions. On the fly, I adjudicated rules for the success of spontaneously inducing a bowel movement and the defensive penalties for his exposure upon the inevitable retaliation. I don't recall all the details other than the fact that he was successful and repercussions were had. But the kids were having a ball with the fact that I was actually playing out the situation seriously. I recused myself from continuing the game the next day as I was a bit sore at the tone they had imposed on my heroic story. But I was surprised and flattered to have found out that several of the neighbors had returned in the hopes that I would be resuming my DM duties. ~~~ The better news is that the older nephew has been inspired to regularly play and DM Pathfinder and 5.0 with a group of his own friends. Unfortunately, for the time being, he is at an age where he prefers to hang with them than continue our game as earnestly. ~~~ Again, if anyone wants to share their preferences for implementing Dalin's above adventure, especially the underground challenges, they are welcome. |
Tags |
adventure, bugs, dfrpg, one shot, urban |
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