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Old 07-04-2011, 01:59 PM   #11
Mateus
 
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Join Date: May 2008
Location: Curitiba - PR (Brazil)
Default Re: Breathe Fire / Lightning Stare / etc. in 4e

Quote:
Originally Posted by Kazander View Post
I'm pretty sure this is the way it's supposed to be done. And it does suck.

This is one of the reasons I allow a couple of things.

I have a special Archmage advantage. Amongst other things, it allows a caster to cast and attack in the same round with melee and missile spells. However, both rolls are at -6, similar to a Rapid Strike. The penalty can also be reduced with further advantages.

I allow spellcasters to voluntarily reduce their casting skill (note this is instead of, not in conjunction with, the benefits of high casting skill--reduced time and energy costs): -2 for 1 point reduced cost to cast, and -3 for each halving of casting time.

Combined, you could get -9 to cast and -6 to attack, and cast and attack with Breathe Fire in 1 turn. Further advantages could reduce this to -6/-3. But these are House Rules.
I liked this so much!
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