06-20-2011, 10:06 AM | #11 |
Join Date: Aug 2006
Location: L.I., NY
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Re: Mage: The Ascension
I used the 3ed GURPS MtA for one of my longest running and most enjoyable campaigns. I thought it worked well and my players had a blast. I found it easy to use the White Wolf tradition books with it, converting was no problem at all.
Realm magic from Thaumatology is more or less like the same system from GURPS MtA, with the serial numbers filed off, so updating to 4ed shouldn't be hard. I don't have any experience with the newer edition of WW's Mage, so I'm not sure if that would be as easy to translate to GURPS. |
06-21-2011, 03:10 AM | #12 | |
Join Date: Nov 2008
Location: Rome, Italy
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Re: Mage: The Ascension
Quote:
It's this the problem I got in playing GURPS converted MAGE games: WW World it's mainly a narrative non realistic system, while GURPS it's more a mathematical simulation of the reality: i personally find very difficult to bridge the gap between the two different game approaches. To use a movie metaphore: WW is like "Near Dark" while Gurps it's more "Vampires", both are funny ways to spend an evening with your friend, but while one grasps you with a stereotyped dark romantic story the other blasts you destroying that stereotipes with action.
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